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overdosed (DayZ)

First person and eye placement.

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First of all i gotta say that i do prefer playing on 1pp servers. Playing in first person only is much more immersive, but i do have one big gripe with first person in dayz.

 

Like in many other shooters(bf, cod etc..) your eyes are on your neck instead of where they should be. Thats done to prevent head glitching - standing and shooting behind cover while only your forehead is visible, thus making it really hard for others too shoot you or even impossible sometimes.

 

  But in those games, theres only first person and the environment is modeled according to your height in first person, i.e. even though your eyes are on your neck, you dont really notice it as there are no walls or windows that are just high enough so you couldnt peek over them and everything is up to scale with your first person height so you dont feel like a midget. But in dayz the environment seems to be modeled around your normal height and not first person height so its full windows or walls that you cant peek over. Its also really noticeable that your character is pretty short while in first person. 

 

I really dont think that "neck eyes" are really that necessary here. The environment just doesnt offer many places where youd be able to head glitch. And my true gripe with first person - its really bugging me how short i feel while in first person.

Edited by overdosed

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dbl tap "-" key to move the camera back..

 

 

Doest this just zoom out, thus harming your vision? Also every dayz video ive seen where first person has been used is the same thing, I dont think that this is a solution.

 

Edit: Yeap just tried it out, it just zooms out which does more harm than anything. This looks like a feature to help in cqb. Nothing like what im talking about.

Edited by overdosed

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ah well, it does the trick for me mate, sorry you don't find it any help..

Edited by Calibre

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