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Markokil321

DayZ Server Dsynch help

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Hello,   (My apologies if this is in the wrong forums)

I am posting this because i have been having a very tough time with one of my DayZ Servers running off of my dedicated machine. I have recently reinstalled an Epoch Chernarus Server on my dedi and ever since then there has been nothing but trouble...

Every Day, between 22:30 and 23:30 GMT+1 My Epoch server #1 takes a ginormous shit all over me and the players.

We experience a period of 100000 Desynch that lasts for over an hour usually, and makes the server completely unplayable. All the players have a red chain and on each others screens they are moving in one place (not actually moving)

Eventhough people are ingame, no one can see any chat, and it is as if the server has crashed. (trouble connecting etcetc.)

However other times of the day, it performs perfectly and can easily handle 50+players. My Teamspeak and other DayZ server, that are hosted off of the same machine, perform flawlessly also during that time period....with no desynch or lag issues at all.

And i continue to get a steady 250Mbit/s UP and 250Mbit/s DOWN on the Dedicated.

I have been struggling to see what is causing this, and have not come to a conclusion yet so that is why i am posting this. I have checked my .RPT log and have found this spammed over a million times, starting from the time the "Desynch Period" Started



23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored
23:38:39 No player found for channel 978354240 - message ignored



AND....



23:39:06 Server: Object 3:148 not found (message 142)
23:39:06 Server: Object 3:196 not found (message 142)
23:39:06 Server: Object 3:196 not found (message 142)
23:39:06 Server: Object 20:377 not found (message 99)
23:39:06 Server: Object 20:376 not found (message 91)
23:39:06 Server: Object 20:367 not found (message 91)
23:39:06 Server: Object 20:370 not found (message 99)
23:39:06 Server: Object 20:358 not found (message 99)
23:39:06 Server: Object 20:360 not found (message 99)
23:39:06 Server: Object 20:362 not found (message 99)
23:39:06 Server: Object 20:348 not found (message 99)
23:39:06 Server: Object 20:352 not found (message 99)
23:39:06 Server: Object 20:364 not found (message 99)
23:39:06 Server: Object 20:373 not found (message 99)
23:39:06 Server: Object 20:356 not found (message 99)
23:39:06 Server: Object 20:375 not found (message 99)
23:39:06 Server: Object 20:377 not found (message 99)
23:39:06 Server: Object 20:350 not found (message 99)
23:39:06 Server: Object 20:370 not found (message 99)


Anyone know what may be causing this and how i could resolve it?? (I BEG YOU I AM DESPERATE)

Any feedback is appreciated.

Thanks

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These errors are basically the server saying: "hey hold up a second with all that data, I am busy".

Which means that the server is not strong enough to handle all of the players.

But it could also be a lot of different factors making it worse.

Many people think that the server is always causing red/yellow links but that is not always true.

What is true is that players with very low bandwith and packet loss can completely lag out an entire server.

The lag gets even worse when a lagging player gets into a full server.

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Hey, thanks for the reply

 

The thing that i find strange is that for the rest of the day, (last 12 hours) the server had a consistent 35-45 player count and we did not experience a single red chain or other connection or lag problem.

 

These issues always occur around the tame timestamp of the day, and the number of players hasn't been affecting the lag (ie, It starts with 5 or 50 players on)

 

Thanks

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I doubt it's anything to do with the network load :o , as my Other Epoch server and Teamspeak 3 have not ever had these issues up to date.. and they are hosted on the same machine.

 

Been trying to see whats causing this for the last hour and a half, and without success lol. Thats why i posted here and on the OpenDayZ forums.

 

But thanks for your replies anyway,

 

If anyone else has any ideas i'll be glad to listen.

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I have one last thing you can try if you didnt already:

Type this into any chat:

#login yourrconpasswordhere

Then,

#monitor amountofsecondsyouwantittoshowserverfps

When the lag starts, check if network load or server fps starts acting up.

If it does, then you know it is the machine.

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