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ZomboWTF

Ammo needs an overhaul

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Ok, so as it is right now:

-Every clip takes one inventory space

-Weapons can only switch through clips, not refill your actual clip

-You cant use the same type of caliber for the weapons

One thing really stands out there: you need 19x18mm rounds for the bizon, the makarov etc. but you cant use makarov magazines for the bizon, which is correct

however, when finding a weapon, i guess it is from someone who died, left it while running, etc.

Then, why is there no empty clip with the weapon? (there should be one, i will tell you why)

An easier way to manage ammo would be to make only different kinds of calibres (ammunition size) and collect the bullets one bullet at a time

then, you would have one empty or full clip with every weapon standart

the clips dont disappear anymore when empty, so you can later refill them (this is how it actually works in real life, ya know)

different ammo types have different stack sizes (8 for arrows, 24 for slugs and other shotgun ammo, 100 for 9mm, 200 for LMG ammo,

50 for STANAG and 7,62 ammo for example)

the more clips you carry, the more "fast reloads" you can make, when you are out of ammo in clips, but still have ammo of that type, you need to refill the clip (for semi and full auto weapons) or you dont need a clip from the beginning (shotguns, crossbows, bolt action, enfield etc.)

I know this would take a lot of recoding, but having two types of ammo for a dual-barrel shotung and a 8-shot shotgun is just too mindshaking

(as the 2-shot 12 gauge seem to take 4 times the space of 8-shot 12 gauge)

I hope some people agree with me on that one, would add much to realism and inventory management in my opinon

-so long, folks!

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I'm quite conflicted with this...

It is realistic, and usually I would be for something like this, but the inventory system as it is now is pretty basic. (as it should be)

If the inventory got a major overhaul, then I am all for it. Though I think you can't really eff with the inventory due to the engine, but who knows.

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well it sure wouldnt be easy to rewrite the inventory completely, but since the day Z team added new toolbelt slots items and things like the hatchet, i bet they could do this

i am just so fed up of having to dedicate my whole backpack just for 10 shots of dual barrel shotgun rounds or a few shots of crossbow bolts

also, some weapon ammo is so extremely rare, and not even that efficient (best example the bison, shoots a fuckton of 9mm but the mags are even more rare than the gun)

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How about something like a small box of cartridges that (20/50/100 whatever) that takes up one or two slots. Click on that item and if it's the same caliber, then it reloads the clip of the primary weapon (first priority) and then the secondary weapon (second priority), bullet by bullet (as opposed to a one click to fill). Swap out clips on the weapons to refill others.

Another posibility could be something like the "fill water bottles" option only for clips "fill clip" and that works only when you have (or are standing infront of with the gear option open) a box of cartridges of the same caliber.

Maybe there's a way to use this approach to move bullets between clips, so you can combine several clips of one shot each to one clip.

Arma automatically discards used clips, so more careful player management would be required when a clip gets low.

Could this work??

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