rich.beatson@gmail.com 0 Posted January 17, 2014 I been playing for about 7 hours to date, just roaming - not much contact with others. Quiet server perhapsSome of the following suggestions may well be covered already by others, I havn't read other posts in any real depth. Some obvious ones and hope i'm not too far off track. Some may already exist. 1.) Seems alot of "borrowings" from Arma could be made to improve GUI2.) Character personality rating good guy vs bad guy3.) Character stats on title screen (kills, pedometer, time etc)4.) Potential for multiple characters5.) Boats, bicycles6.)Visible bandages, wounds7.) More random events, loot locations in the wild8.) Weather (snow??)9.) Wildlife - (wolves, bear, dogs) hungry, aggressive, rabid....plus all the usual harmless but edible ones10.) Radio communication - short wave(news from outside world), long range, short range11.) Full Military map with coordinates12.) Ultimate Goal? rescue? - random planned rendevous with helicopter - might require some fast moving half way across the map to reach coordinates.13.) Random recon aircraft (P-3C Orion) - low level pass. Very occasional. Atmospheric only 14.) Leaflet drop? 15.) Supply drop (all you can eat? random loot of limited use)16.) Bodily functions (avoid damaging your pants)17.) More zombie model variety18.) Potential for more players per server(??) - this may not be best all round19.) Better movement, combat, wound animations - walking up-hill is clunky20.)Server preset levels - novice, experienced, veteren, elite21.) Health and Stamina gauge (novice level only)22.) Mix it up a bit for final release to disestablish patterns.23.) A few month post final release - New island as DLC for old hands Thats it. Having fun. Share this post Link to post Share on other sites
rich.beatson@gmail.com 0 Posted January 17, 2014 Oh and...24.) Zombie corpses, pre-looted body corpses - random or as part of terrain model Share this post Link to post Share on other sites
Dchil 829 Posted January 17, 2014 (edited) On 1/17/2014 at 7:48 AM, RikFlyer said: I been playing for about 7 hours to date, just roaming - not much contact with others. Quiet server perhapsSome of the following suggestions may well be covered already by others, I havn't read other posts in any real depth. Some obvious ones and hope i'm not too far off track. Some may already exist. 1.) Seems alot of "borrowings" from Arma could be made to improve GUIRocket specifically to make a new game with new things, not port millions of pre-made things into an old engine.2.) Character personality rating good guy vs bad guyRocket wants a player driven story, therefore no putting people into groups depending on how they play.3.) Character stats on title screen (kills, pedometer, time etc)Kill stat would promote KOS, not player interaction, which is the main point of the game.4.) Potential for multiple charactersEither get multiple copies of the game or wait for private hives.5.) Boats, bicyclesThese will be added with time6.)Visible bandages, wounds7.) More random events, loot locations in the wild8.) Weather (snow??)Already rains, snow would require a completely new map for when it snowed so it can be on the ground.9.) Wildlife - (wolves, bear, dogs) hungry, aggressive, rabid....plus all the usual harmless but edible onesMore animals and hunting are on the way.10.) Radio communication - short wave(news from outside world), long range, short rangeComing soon11.) Full Military map with coordinatesThis is the map already in game, learn how to use one if you can't find these on the in game map.12.) Ultimate Goal? rescue? - random planned rendevous with helicopter - might require some fast moving half way across the map to reach coordinates.It is YOUR story, therefore the Devs will never implement a "endgame" like what you suggest.13.) Random recon aircraft (P-3C Orion) - low level pass. Very occasional. Atmospheric only Work on NPCs is currently focused on zombies, no known plans for other NPCs.14.) Leaflet drop? Leaflets of what?15.) Supply drop (all you can eat? random loot of limited use)Possible, not confirmed nor has anything been said about it AFAIK.16.) Bodily functions (avoid damaging your pants)Planned, certain files already in the game already but not implemented/17.) More zombie model varietyPlanned18.) Potential for more players per server(??) - this may not be best all roundPlanned, Devs originally had a goal of 150 per server and this is likely to happen with time.19.) Better movement, combat, wound animations - walking up-hill is clunkyTo quote just about everyone working on this and all people who are involved with deveopment "Everything is place holder at the moment.20.)Server preset levels - novice, experienced, veteren, eliteCurrently the only difference is 3RD person and 1ST person but more changes will come.21.) Health and Stamina gauge (novice level only)Rocket wants to move away from status bars. Little emoticons and such will replace typical GUI. Stamina not implemented if it ever will.22.) Mix it up a bit for final release to disestablish patterns.We are far, far, far away from release. Think years not months.23.) A few month post final release - New island as DLC for old handsRocket has basically said "No DLC"24.) Zombie corpses, pre-looted body corpses - random or as part of terrain model Thats it. Having fun. That all could have been found out within an hour of searching the forums. Only that long due to length of list. Also you can edit posts instead of double posting like you did. Just thought you might need a heads up about that. Welcome to the forums. Edited January 17, 2014 by Dchil Share this post Link to post Share on other sites