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commanderbash

Persistent item storage, SHTF style buriable tube cache

cache poll  

26 members have voted

  1. 1. how many slots would you want a cache to have?

    • 2x3(6), it limits the choices to at most, 1 major item.
    • 2x4(8), i want to bury a pistol, meds and a canteen at the very least.
    • NONE unrealistic, destroys the game, troll, troll, troll.


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I think it would meet most/all interest if a shtf style of burial tube was added to the game with either a 2x4 or 2x3 storage space(vertical). these tubes could be constructed of PVC pipe found at construction zones , duct tape or glue to hold the bottom endcap on. and buried anywhere with a shovel.  the marker for it (deployed in-game model) could be a dirt hill a few inches off the ground. so it would be very easy to overlook unless you were actually looking for it, but still be noticeable enough that you wouldn't bury it in town or at the curb of a street. with such limited space, you could leave yourself a small packet if you respawned in that area like a vest and some water, or a pistol and a spare mag and can opener. there's a big difference between what you can store for yourself with 2x3 slots and 2x4 slots, so that would be the one thing that would take consideration.
◾it would provide very limited storage for those who want there to be little if any persistent in game storage options.
◾it would be labor intensive limiting the number that players would care to place
◾it would encourage players to stick to certain servers (lessen server hopping) as the persistence of items is server specific
◾it provides easter eggs for perceptive players and gives another reason to follow players acting odd rather then KOS

 to reduce number of containers on server it could be made that each time it is opened it would reduce its quality one level or just completely destroy it, what ever works better for balance.

 

any for ANYONE that says its unbalanced, there are currently 6 main spawning areas with more to follow, to have even a pistol near each you would have to find the items to create and bury the capsule AND the items you want to have buried AT LEAST SIX TIMES, find SIX different hiding spots, and where it has no ownership, anyone can open it and take the items. this is allows players to provide a small cache for themselves, or help out a new player they meet by telling them where it is. its too small for main weapons (melee or rifles) but it gives you just a little start of what ever you want to fit in its limited space. providing its still there when you look for it ;)

these are real things, they're not hard to make IRL, and the time entailed in setting one up would definitely limit their use to those with an significant interest in leaving themselves something for the future

 

:EDIT:

 

since they've added hacksaws into the game, it would make even more sense to find a pile of PVC pipes in  a construction zone, as a loot node, that you could cut to size to make this.

Edited by commanderbash
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Just make some ways to detect/find them, you can't make it completely safe.

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its not completely safe, there's  a small earth mound roughly the size of a large anthill to show where it is(roughly 1ft diameter and 6 inches tall at peak), and anyone can take from it. like everything in dayz once you've seen it once, your just going to pick up on it if you see it again now it'd probably be safe it was place 30' into a wooded area, but its not like its marked on your map (not that they couldn't add the functionality) so most people would put them where they could remember, which is were others will likely find them. it just adds a little extra to the game. extra for the player placing it that they might be more prepared down the road, and extra for the observant players that cross by these care packages ripe for the taking.

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No persistence. The items must die when you die. You shouldnt be able to die and have stashes of pistols all around to dig up right when you respawn. 

 

As you mentioned, this seems like it would have to be server specific.  

 

I say you make a hole (2x3) and you can put anything inside the hole.

 

things like: 

cans and water containers stay safe, while fruits and such will go bad very fast.  

Ammo and weapons in the dirt for extended periods can damage the ammo / clip. 

clothes and medical supplies are instantly damaged 2 levels lower if buried without being in a container.

 

a yellow container can protect your items from all bury damage.

 

Counter-measures to buried items:

Visual spot on ground (as mentioned)

Metal detectors (bartteries required).

 

BTW your poll lacks optioins.. I vote 2x3.  So i didnt vote.  I dont like 2x6 and i dont think the idea is a troll. 

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sorry, if you read the post carefully you can see that's what i meant to say, I accidentally did the math in my head, that's why there would be a difference between the two that I wanted to pole, with 2x3 vertical you could have a pistol or a  medpack but not both , any 2x2 item would limit you from adding any 1x2 so for example having a medpack would limit you from having a canteen in there. if it was 2x4 then your prospects would definitely broaden. pistols are very common, every fire station has a slew of them, and currently they're amazingly inaccurate imho, but I wanted to use that as the example of the most powerful thing that could be placed within the tube.

 

with the terrain detail being what it is, you couldn't place them too near spawn areas because other people will just find and take them, and keeping track of more then 4-5 mentally would be taxing for most player so I doubt they'll propagate the map like gopher holes. persistent items has always been limited to a single server so this would also cause players to setup a home base of sorts and play mainly on a certain server instead of being server nomads. plus how neat would it be to setup care packages for new spawns that you wanted to help out?

 

"yeah there's a couple canteens a compass and a can opener in a cache by the car under by the wrecked tree, good luck to you"

 

like most things there's a lot of hassle in finding the parts to combine and use, as well as the items you'd want to  bury, and then having to goto the place you'd like to hide them, so I really doubt you would have to worry about having a cache at every new spawn even on a single server due to the time they'd have to put in for it, but if they really wanted to, they could.

 

I've edited my post and poll to reflect the 2x3, 2x4 that I originally ment to say

Edited by commanderbash

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6 or 8 slots is good that way you can put a 4 slot coat and put a pistol inside that then have a bandage,can opener,spare ammo, or a canteen/rice.

 

I think the stash itself can be limited to the server its placed just like tents were and then put a limit on how many you can have. 1 or 2 of the stashes at most so they are not all over the map.

Edited by Canned Muffins

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you might, it depends how they're going to handle item in item storage, currently its limitless, I imagine they're going to remove the ability for clothing to be stashed with items in it in the near future, but for example if you have 2x4 you could hold a vest a pelican case, loaded pistol, can opener, and a bandage, that's if they remove clothing storage, 2x4 lets you store two major items, while 2x3 lets you store 1 major and 2 minor, assuming they get rid of the infinite storage in storage in the future. either option works for me, but I can see them sticking with the 2x3 to appease the storage whiners.

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I dont get it?

Why would you want to bury something? For later? Later when? If it's not persistent (which it shouldn't be) then whats the point?

I'm gonna bury some water in case I stumble by that spot again? I guess?

We just need camps and base building.

I could see metal detectors when backpacks conditions start working.

When they do a ruined backpack will drop contents randomly, and looking for shit on the ground is extremely hard, even an M4 that 2ft away.

 I just don't see the point of burying anything, and without a GPS locator to find it, you will be looking for it until the server resets. 

Just my opinion, to each is there own.

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the point would only be if it was persistent, like the camps and bases you want, that's why I put the word persistent in the title, tag, and body. the game is not currently setup for persistent items, this could be the first item they make persistent. sort of a getting their feet wet type of deal. as no one would have any big gripes about loosing a couple stashes if they get wiped during the testing phase. I can remember where I put a few stashes myself. it would be a small care package to myself when I die or some guy I see down on his luck, I don't think you'd need  a metal detector, especially since there might not be anything metal there. and because you can see the lump on the ground where you buried it.

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I think this idea would be a neat addition to the game.

Edited by YeBittenDog

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the point would only be if it was persistent, like the camps and bases you want, that's why I put the word persistent in the title, tag, and body. the game is not currently setup for persistent items, this could be the first item they make persistent. sort of a getting their feet wet type of deal. as no one would have any big gripes about loosing a couple stashes if they get wiped during the testing phase. I can remember where I put a few stashes myself. it would be a small care package to myself when I die or some guy I see down on his luck, I don't think you'd need  a metal detector, especially since there might not be anything metal there. and because you can see the lump on the ground where you buried it.

My bad, I mis read or something, so in that case I guess it would be a good idea but I would say no guns or ammo of any kind for sure.

food, water, and a compass or something along those lines I could see.

Edited by TEST_SUBJECT_83

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If they did this tey could get a use for the shovel!

And thr longer you are willing to dig for the larger the space it would take up? Maybe 5 irl mins 5 slots and so on, but it would be dangerous because zombies could find you in that time or maybe another player, then you have to fill the hole back up

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