FBI 17 Posted January 16, 2014 Hi, I was thinking... The additional mods for DayZ are inevitable! there will be Namalsk and Takistan... or whatever new maps gonna be called... SO... I thought why not just have transitions from one map to another? So for example if you have Utes as DLC. then instead of going out of the game you get a halicopter and fly out into the sea... after you got to border of the map you get a window asking you if you wonna leave? if you say yes it takes you to a dedicated Utes servers you select one and carry on with your character but now on the Utes. To avoid chopper duping. the chopper could be crashed when you start playing... that could be one spawn point, another one could be with a damaged boat... and one few normal once... if you chose to start your game (from scratch) at the Utes. + This way the problem that was with storing items in tents outside the map would also be solved... because there will be no outside the map. you will be either on one map or the other... + Also if there are northern maps where temperature is a lot colder you can take your character which already has warm jacket and good boots... rather than starting in -40 with T-shirt. + There could be a variation on the Items as well... for example if someone makes European map... then the guns such as G36's and SA80's would be far more common than AK's **** BUT i think that Dev's should give map templates to the developing community... as least land mass outline. So it has logical progression... for example so you dont move north to Takistan! So the coast line carries on from Cherno to the next map... Like I said, extra maps, DLC's and mods will happen, so why not make them high quality? Share this post Link to post Share on other sites