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Declivever

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I did not play the mod, and have only played about 18 hours of the standalone. Granted those 18 hours was in about 5 days over all.

 

So far I like the game alot.

 

Some may have already been suggested, but I am just retyping them as I think of them. 

 

A weather system, rain, snow etc...

 

Navigation

1.) Compass needs to be tilted a little bit more towards the camera to make it easier to view the direction you are going, north south east and west are not to bad, but south south-west is another story..

2.) Maps are fairly rare

3.) Ways to have your character learn Russian so the road signs can be translated. For example, if your guy finds a book called learning Russian pt 1, after you read it you will be able to read signs with small easy to understand letters, and then you find another book, you can decipher alittle more, and etc..

4.) The more items you have the more weight you have, the more weight you have the faster your get tired, the more tired you are the slower you run

 

Zombies

1.) More varities, like dogs for example.

2.) Zombie herds that roam the map in random areas.

3.) Zombie boss, a big zombie that has a small chance of spawning with the server reset, it drops rare loot, but would take many many people to kill it. (PVE endgame imo)

4.) fix the walk through walls, stairs bug

5.) make zombies more alert

6.) More zombies (most likely after optimization)

7.) If you knock out a zombie, when it gets up if the player is out of site it goes into search mode and walks around looking before going back to the default ai

 

Food/Drink

1.) a Cooking system

2.) Better indicator to determine where you are on your food, water situation. Like a bar in the inventory screen that slowly drains

3.) Potential danger when eating uncooked/ruined food, esp meat

4.) The ability to poison food.

5.) More varities of food, possibly with an effect on a player, if you eat unhealthy food, maybe make the player more likely to get sick due to poor nutrition.

 

Weapons/Armor/Clothes

1.) More Weapons, with all kinds of attachments, round types (tracers, exploding rounds, slugs, hollowpoints, etc)

2.) the ability to carry more than one primary weapon without having to hold on in your hand all the time, and dropping it to use an item

3.) Side holsters for pistols, not only chest

4.) More melee weapons. like a sword, throwing weapons, string to choke someone, etc...

5.) More defensive items, like a shield, body armor, etc...

6.) More types of clothes

7.) Patches to distinguish friend from foe, special moddable clothes (maybe through steam workshop?) you can select through customization,

8.) Remote control cars, maybe able to use them for recon, or booby traps

9.) Add the shotgun because im tired of seeing shells everywhere lol

10.) Shoes can play different roles, some shoes are better at sneaking, some are better at climbing, some are better at wading water

 

Items

1.) Climbing rope that can be used as a ladder, but be attached to something in order to use

2.) fix items spawing in the sky (the ship wreck had a few of theese the last time I was there)

 

Login/Log Off, Server swaps

1.) Once in combat, you must wait 3 minutes before logging out. (IE: you get handcuffed, hear a gun shot)

2.) Server swaps, Once you enter a server you have to stay there for an hour, once an hour has passed you can switch to a different one. If you logg off, you will not be able to switch server until the hour has passed (in game time)

 

Bounty System

1.) BHy pressing P you can see the playes, they are highlighted different colors, Green = Friend(Ie Friends list) Gray = Non Friend, non aggressive at the moment, Red = Has had at least 2 - 3 kills during this server session, Blue = Hero 2 - 3 Bandit kills. This persists through server restarts, and server hops.  Beside each name shows the patch that the user created for their uniform  so they can be identified in the field, by a patch on their right or left shoulder. If you kill a friend, it is the same as killing a gray, unless the friend is a red.  Resets on death.

 

While Grey

If you kill a green/grey, you either stay grey until you have meet the kill requirements to be red

If you kill a Blue , you are automatically red

If you kill a red, if you have meet the reuqirements you turn blue

 

While Blue

If you kill a green/grey, you go back to grey untill you have meet the requirements to become a red, unless your friend is also a red

if you kill a Blue, You go red 

If you kill a red, you stay blue

 

While Red

If you kill a green,blue you stay red

If you kill a blue, you stay red

If you kill a red, you can go back to grey if You kill as many reds as you have killed the other three colors.

 

Okay, not there is loot benefits here to discourage new player farming.

1.) Blue, players, and Red players get the rarest items, for killing each other (this is pvp endgame imo) The more kills the player you killed has the better chance you have of getting a good item. for example, 1 Kill - food or water or small amount of ammo, 2 kills, ammo clip, etc... (This is only lootable by the player making the killing shot)

2.) Grey players only drop what is in their backpack. Just like normal

 

 

 

 

Map Updates

1.) More variatey on houses, Larger ceilings (houses just seem real small to me), more types of rooms

2.) Locked doors, can be lock picked to open them, must find or make lockpicking tools

3.) More building out in the middle of know where

4.) Safes that can be crakced, demlished, or the combination found..

 

NPCS

 

Night Time Ideals

1.) Fix the Gamma trick so you are required to have a flashlight, headlamp, or other items to see in the dark

2.) Add more ways to see in the dark, night vision, the ability to create fires, vehicles with headlights, a generator to power bases, etc...

 

My ideals so far.... Maybe alittle to far fetched but i think it would be interesting

Edited by Declivever

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