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thomas28

Authentic zeroing

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I would like to Get rid of the 100m, 200m, 300m, 400m... zeroing, and i Suggest instead a fixed zero for Aimpoint's, ACOG's and most iron sights.
 
The fixed zero should be whatever makes sense for that particular weapon system.
 
For example M4's, M16's and AK74's a 300 yard (274m) zero is accurate from 23m out to 274m, and then you use hold-over's, And Mosin's for example were originally zeroed for 300 meters, so the 30cal bullet rises out beyond a 100 meters, and hits very high(about 32CM) at 100 meters, so the shooter had to compensate...
 
For scope's you should have to zero your elevation turret and windage turret in half mil's or MOA, and i Suggest you turn your turret's with the mouse wheel that way you will, see, Hear and feel the click,click,click, this would add a lot more skilled sniping, so you go wow, instead of f***ing wank...... 
 
Reasons why.
- Authenticity, IRL you don't screw around with the front sight post whenever you're in CQB.
- Right now it's the only UI left, and getting rid of it would be a plus.
- Zeroing in Increments of 100, It makes sniping easy, a specially with dayzdb.
- It's annoying, unrealistic and unnecessary having to zero all the time.
 
 
I'm not suggesting this should be the top priority, but something i would like to see in the future.

And it would be nice if you could manually zero your rifle as well, but i realise mostly useless and there for a Waste of the developers time.
 
A other idea i kind of like is "You should have to zero a scope when you add it to a weapon" but this will get olde fast.
Edited by thomas28
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Very good idea! Would add a lot more skill required to handle a sniper rifle. Also consider wind speeds/weather in addition to the actual weapon and scope. This would make it a lot harder and more realistic. As well if you loot a scope that someone has already used it should have their zeroing (whether it be good or bad).

 

Liking it a lot Thomas if you have anymore ideas like this put them below!

 

Sobaka

TYS

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