ReaperCo12 0 Posted January 13, 2014 (edited) A friend and I were thinking how the game was going to stay in the category of THE or one of the games we play a lot of, and as many people who have played this since its release have probably found, that at present it consists of trying to stay alive finding as much gear as you can carry and kill/be killed with the odd friendly encounter along the way. This is fun but short lived which came to the point of trying to come up with ideas as many people on this forum and have and the most important people the devs probably have aswell. So our ideas were very limited as of now but something along the lines of using the walkie talkies to get some sort of side mission in the game objective based that would be global obviously, maybe reward based in terms of rare loot dependant on the objective in hand, or just a new element that would bring player interaction to the game either to enhance the mission or to kill rivals to get the loot. And possibly some trigger points ie say you were to enter a military compound looting and as you do so you enter a camo building this were to set off a mass zombie attack on such building zombies surround this building and cannot enter due to doors being shut (if you have shut the doors because as I understand the new system for zombies wont see the warp through walls and cant collide with objects) inside the compound there is a radio that you can use global chat to ask for assistance and get a response if players wanted to help, if not maybe a mechanic were the doors get damage over time so that you cant stay in there indefinitely so you have to make the choice when if ever you leave to try to escape or die inside. Now I understand this is alpha and anything like this would be a long way off if ever put into the game but just wanted to see the communities ideas for were they think the game is going. Edited January 15, 2014 by ReaperCo12 Share this post Link to post Share on other sites