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jovlon

Discussion About In-Game Features

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***This isn't a thread to discuss how to minimize player habits (DON'T POST ABOUT KOS, BANDITRY, ETC.). This is a thread to discuss what features we feel should operate better and be more stable.***

 

I want to begin by noting that I've worked on small game dev teams and so I truly understand what Alpha and the other stages of game development mean. Therefore, I'd like for this to be a discussion about the features that are currently in game that we as players feel needs a larger devotion of focus and resources. While I'd prefer to steer the topic towards core gameplay rather than player's features (the things that we love, gun models and mechanics, military loot, etc.), I'm open to discussing these elements as well. 

 

I also want to note that I understand that the developers have stated that they intend to focus on these features (albeit a while ago). I don't want to be jumped on by the fanboys for attempting to have a straightforward and legitimate discussion. And lastly I'm speaking from the perspective of a newer player than what many of you may be (didn't play the mods). 

 

List of Things That Need Focus

 

Zombies/Infected

 

* Even in their diminished AI state, zombies/infected shouldn't be able to go through walls

 

In-Game Immersion

 

Street Signs

 

* After a recent death I decided to attempt to reduce my reliance on external maps. I didn't play the mod so SA is my first time getting to know the world. In doing this, I've noticed that some of the street signs that give directions are inaccurate. Some have stated that a town was in the opposite direction of it's actual location. Obviously this makes the external maps almost a necessity if simply for route planning. 

 

Cheating

 

This is more for those who feel that they've encountered perceived hackers even after the latest implementations. I'd love to hear your experiences. 

 

* I understand that this is alpha and a hacker's task is to always be ahead of and find ways around current implementations that deter and eliminate unfair player advantages. And I've been told that this was somewhat common in the mod. I've even watched YT videos where a player will spot another player from an impossibly far distance away. And I'm sure that every patch from here until the game's end will update anti-hack measures. I've noticed that some players are still using multi-hacks on a frequent basis. 

 

Glitching

 

Again I understand that this is Alpha 

 

Glitch Deaths

 

* I've noticed that there's a tendency to glitch off of tall structures to a player's death (even structures that should only break bones) and from the inside to the outside of a barrack to a military base. Essentially as of now based on this and the zombie glitch, solid structures aren't solid. 

 

Rubber Banding

 

* I've experience two occasions where in different circumstances a player would have an extremely unfair advantage. 

 

1) A friend went inside of a building. Quite a few seconds later his character model began to stealthily creep on the street before me and towards the building with their gun out. Of course assuming it was another player a took a shot. Apparently the friend was still inside of the building sitting still. 

 

2) After reaching a rendezvous point before two other gamers I noticed what I thought to be a player looting two buildings. I sat for a few minutes watching this character model do what I assumed was looting. Once it appeared that the model had a friend with him I took the shot. The gamers that I was to meet up with informed me that they were taking fire but that it wasn't extremely close. Eventually we pieced together that it was extreme rubber banding and that they'd actually been crouching in one location for a few minutes waiting for me as their character models appeared (from my limited view) to be looting the two buildings. Neither of them looted the buildings. 

 

In both cases if it were a hostile I'd be dead. If a hostile was nearby I'd likely be dead.

 

 

 

 

Again I understand that this is Alpha. I'd like to hear your take on my opinions, your opinions and experiences, things that you feel should be reworked and or stabilized, etc.

 

 

 

 

 

 

 

 

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Well apart from the street signs, the devs have already said they will focus on everything else you mentioned. Zombies coming trough walls is something to do with the "nav mesh" (they dont use that term, but hammer vet here lol). Something to do with it not being a collision problem but more with the areas on the terrain that are marked for zeds to move within. Theres a lot of posts from the devs about the other things you mentioned so i wouldnt worry, they know it needs fixing and they on top of it :)

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