punkvegita 44 Posted January 12, 2014 I'm just curious on how the bandit mechanics worked in the mod, did u have to kill a certain amount of players before u were considered a bandit and did the game recognize and differentiate a good kill to a bandit kill? Share this post Link to post Share on other sites
fiese_moep 14 Posted January 12, 2014 They didn't worked at all in the mod. Its good that they removed it. Share this post Link to post Share on other sites
Timmymachine109 (DayZ) 235 Posted January 12, 2014 (edited) You had humanity that started at 2500 (I think). Every time you killed a player that wasn't a bandit it would go down (think bandit kills would make it decrease but by a lesser amount). It would gradually increase up to 2500 over time and you could get more by giving people blood bags/bandages. Players below 0 were bandits and above 5000 were heroes. Edited January 12, 2014 by Timmymachine109 Share this post Link to post Share on other sites
punkvegita 44 Posted January 12, 2014 Well sure it's good that they removed something that was broken but i hope they bring it back, I deff wanna see some kind of rep for dayz I just hope they find a good way to calculate a bandit kill. Share this post Link to post Share on other sites