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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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punkvegita

Bandit Title

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I'm just curious on how the bandit mechanics worked in the mod, did u have to kill a certain amount of players before u were considered a bandit and did the game recognize and differentiate a good kill to a bandit kill?

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You had humanity that started at 2500 (I think). Every time you killed a player that wasn't a bandit it would go down (think bandit kills would make it decrease but by a lesser amount). It would gradually increase up to 2500 over time and you could get more by giving people blood bags/bandages. Players below 0 were bandits and above 5000 were heroes.

Edited by Timmymachine109

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Well sure it's good that they removed something that was broken but i hope they bring it back, I deff wanna see some kind of rep for dayz I just hope they find a good way to calculate a bandit kill.

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