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xivalve

Do Tents Work?

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Do tents work i heard when server restarts the items in the tent vanishes

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I set up 3+ camps where each one was 10 or more tents, and seeing some of the tents disappear infrequently only to reappear. Then the whole camp will disappear randomly at some point. My experience with them is bad.

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I set up 3+ camps where each one was 10 or more tents' date=' and seeing some of the tents disappear infrequently only to reappear. Then the whole camp will disappear randomly at some point. My experience with them is bad.

[/quote']

Maybe you shouldn't spam fucking tents everywhere and fuck it up.

Nice job

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Here's the issues I'm having with tents as of 1.7.1.5 (along with my opinions & suggestions):

Tents are critical for solo players or large groups playing together alike. For our large group, keeping things organized and stocked is important, and required for our survival. We go on several scavenging raids/missions per day, with 6+ people and 2+ vehicles with large load capacity. Coming back to camp and dealing with all issues (described below) is destroying our ability to maintain a successful camp. We had really hoped that the 1.7.1.5 tent wipe would give us a fresh start with our camps, but it's made it worse.

1) Ten duping.

Still the same as 1.7.1.4 ... right click/left click spam to place it, it places XX tents all stacked up on top of each other, sometimes overlapping but mostly just being stacked in the exact same spot. Use scroll wheel to "Pack Tent" XX times and now you have XX tents layin' on the ground.

2) Vanishing Items.

Server restarts cause our 20'ish tents to vanish all items inside (full or not). Once in a while we have a tent or two that will retain the items, but rare.

3) Tent Placement.

A) Still a game of "nudge left/right, place tent, nudge, place, nudge, place, etc". I do not like this game :) Can we make these tents easier to place (especially around trees - see B)

B) Placing too close/near to trees (if the tree is mostly covered by low overhang for instance) will cause the tent to be inaccessible. Is the tree overhang blocking my action abilities?

C) As mentioned in #1, the tents overlap if you accidentally clicked "Place Tent" one too many times. Obvious issues here :)

4) Tent Overflow.

A) Upon being filled, items would spill out onto the ground. Now our tents eats the item and spits out air. Once in a while it will properly drop the item on the ground, or sometimes it spits the item out about 20 or 30 meters away from the tent, but mostly it just eats the item(s).

B) We can see how many spots are available when opening our packs, why not tents? I understand there are multiple factors for tent storage (weapon slots/utils, backpacks, general items, etc), but a simple counter line of some kind at the top of your gear UI (similar spot as backpack counter) would be fine, not to mention I would know not to add more stuff to it in case overflow/spilling wasn't working properly (like now). Ex: Tent (Weps 10/10 | Packs 5/5 | Other 50/50) <-- this can be shortened, i'm sure... ex: Tent (W 10/10 | P 5/5 | O 50/50)

5) Tent Packing or Flattening.

These both work great... until the server is restarted :\ Then the tents which have been packed or flattened (who doesn't love to play monster truck with tents?) now magically reappear, minus items inside, of course. Some of us hardcore campers like to keep our camps tidy... its hard to do that when you can't take tents down permanently. Not to mention how the map becomes quite cluttered with tent cities after just a week or two.

I can't shake the feeling I had 6 or 7 items to cover, but 5 will do for now :)

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I really hope this gets fixed soon

imho properly working tents extend the life of the game.

If there wasnt a way to store gear reliably ( i didn't say safely ) then after 2-4 weeks I wouldn't bother playing that char anymore as i would have already reached the end game.

I would just have to suicide and start again looking for more starter bugs.

Which does get boring real fast when out of nearly 300k players most the bugs get found within minutes.

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If tents disappear entirely, the server is likely out of sync with the hive and a proper restart will restore the tents.

Other than that, as long as you execute a 'Save' I've never seen a tent drop items.

How many of you people claiming disappearing items are 100% confident that someone didn't just discover your tent while you were offline?

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Other than that' date=' as long as you execute a 'Save' I've never seen a tent drop items.

How many of you people claiming disappearing items are 100% confident that someone didn't just discover your tent while you were offline?

[/quote']

For us, we make sure we save the tents each time we place items in them. We usually hang out at camp for about 20m or so, organizing and setting up our kits just right for the next adventure. Once we are all ready, we run around saving the tents and vehicles, so we know its not a matter of forgetting to save the tents.

Also, we are 100% sure nobody stole our items because of the simple fact that no 10 people could loot 20+ tents (full to the brim) in the time we had left and returned. Not to mention the vehicles we had left right in the middle of camp, which were still there with all the items still in them (our Ural has about 3 tents worth of quality stuff, to prevent losing it with the current tent issues). Why would they loot every single tent, but not take a single item out of the vehicles? Furthermore, who would steal things out of tents and leave the vehicles? One might speculate and try to formulate possibilities to prove me wrong, but let's be honest and realistic here. The fact for us is simple... we filled the tents, drove off for about 10m, server restarts (while we were in the vehicle still), spawn in back at camp, tents are empty.

Additionally, the "spawn in back at camp" above is another issue. Let's say you hop in your vehicle at Position 1, drive for a while (never getting out of the vehicle), and the server restarts. The place you were last at will be called Position 2. The game places you at a random location between position 1 and 2, but your vehicles remain at position 1. Vehicles save their position whenever the driver exits the vehicle (or so it would seem)... but this is a separate issue for a different thread I'm sure :)

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