Tyrael75 (DayZ) 21 Posted January 12, 2014 There is no issue to deal with. No matter what style of play YOU like or enjoy in a game, someone, somewhere, will dislike it or believe you should play the game the way he wants you to. The more people whine, the more I enjoy killing. Knowing that when the blood comes gushing out of a corpse, somewhere, someone is crying their little eyes out over digital pixels, makes me smile. Don't get attached to your gear, this isn't WoW. The greater majority of the community already knows this, you are only seeing a vocal minority cry about their inability to comprehend what an alpha is. The greater community and the DayZ dev team have dealt with this since the mod came out, and will continue to drink the delicious tears of the whiners to fuel the beast that is at the core of DayZ itself. Neither the community nor the Dev team will allow any of the true core features of DayZ be changed by a vocal minority, there isn't an issue to be concerned about....DayZ was not made for killing everything that moves regardless of whether it moves or if the environment makes it move i.e wind, this is where everyone is blind, the game has SEVERAL sides to it not just KILL every player, zombie and shoot at inanimate objects because it moved 2 pixels, you guys have to REALIZE there are MORE to the game than SIMPLY shooting at everything, try using this thing called "imagination" it will create a better experience than battlefield inspiration of kill everything humanly possible whether its with nukes, rpgs, tanks, helis or grenades. Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted January 12, 2014 (edited) I completely agree with that. But when more than 50% of the population is sadistic serial killers it only "improves the experience" for them.. Everyone made similar claims of "50%" or even "75%" during the days of the mod. Then they published the numbers and it turned out like 16% of the player population were bandits. The problem was never as widespread as people claimed, and I think that's still the case. The thing is, when you get KoS'd, you know it. When someone sees you and doesn't kill you, you might have no idea. Unless you also see them, you won't even know anything happened at all. I guess it is somewhat possible to avoid being KoSed, unlike eating and drinking, as long as you "don't be seen" (which is the most repeated f@@ktarded response on these forums). You can certainly stick to shitty towns with no loot in them, server hop to unpopulated servers, or combat log if you see someone but it's boring as hell and it completely breaks the immersion of the game. There are no more shitty towns with no loot, mate. This isn't the mod anymore. Every town has loot. And, sorry, but I don't see what's "f@@ktarded" about remaining unseen. It's one of the single most effective survival strategies in the game, and always will be. I will never shed a tear for the dead survivor in the middle of the bleeding highway when there's a perfectly good forest 50 meters away that would have concealed his movements. Stay off the highways, stay out of open fields, stick to forests, and stay low when you approach towns. Move quietly and don't fire your gun unless you have to. It's not "f@@ktarded" it's basic survival. You know, that thing all you non-KoS'ers claim the game is all about? what's the harm in offering feedback? No harm, it's just senseless. Most of the feedback takes the form of preemptive solutions to the "problem" (taking it on assumption that it should even be considered a problem). We get the weekly "killers should go insane" thread, or the daily "the bandit skin worked great!" post, or let dogs smell bad guys, or cover bad guys in blood, etc., etc. Instead of letting the balance between murder and other stuff evolve naturally as more other stuff comes online, people are clamoring to jump the gun and slap a bunch of artificial naughty-boy systems on the game in order to force people to behave themselves before there's really any compelling reason to do so. the game has SEVERAL sides to it not just KILL every player, zombie and shoot at inanimate objects because it moved 2 pixels, you guys have to REALIZE there are MORE to the game than SIMPLY shooting at everything In reality, there's really not that much more to it right now. Can we be honest with each other? What else are you going to do? There's like a dozen zombies on the map, and they all die to a single ax swing. You can "help" other survivors, but help them do what? Find food? If they can figure out how to open doors, they don't really need help with that. The only legitimate activity other than murder right now is anti-murder. Maybe map exploration, but that has its limits too. You can defend survivors against people trying to murder them but, then, the practicality of this profession relies on the presence of frequent murderers against which to defend survivors. So you're basically arguing against your own livelihood when you play the game to hunt murderers, and then turn around and say there shouldn't be as many in the game. Edited January 12, 2014 by ZedsDeadBaby 4 Share this post Link to post Share on other sites
AshleyP 121 Posted January 12, 2014 This is an issue that should be dealt with heading into DayZs future, and I hope that we can all work together as a true communtity to resolve this issue Although DayZ has sold nigh-on a million copies to date, there are only a few dozen regular posters here, and only a dozen or so with more than a few hundred posts. It would be more accurate to speak of the DayZ Forums community, because the multitudes that play the game will make up their own minds, independently of any discussions that take place on this message board. The same thing happens when a band hits the big time. The early fans get scared, because they sense that the band isn't theirs any more. Parents feel the same when their kids get married, I'm sure Werner Von Braun felt likewise when Apollo finally got the green light. Don't worry about the community; it probably doesn't know you exist and it won't notice when you leave. Share this post Link to post Share on other sites
MakeThemListen 51 Posted January 12, 2014 If you want to Kill on Sight all the time, maybe Day Z isn't your game. Strong words. But that isn't the point of Day Z. The point of Day Z is to interact with people. Sometimes you kill on sight. Sometime you kill after observation. Sometimes you avoid a person completely, and sometimes you work together. People who deny that the current state of KOS is a problem are in denial, or are at least missing the point of this game as it was originally envisioned. Dellema, you were not a player of the mod and you joined the forums in January 2014. Please do not talk about "originally envisioned game", or what the point of the game is. Share this post Link to post Share on other sites