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istari766

Amoral Solutions

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There are a lot of things that need to be fixed in this game, and a lot of possible mechanics and content that could be added. What I think is one of the goals of the dev team is to not judge a person's play style. Morality is ultimately up to the person playing the game, and choices of morality should not be forced upon a person in the game.

Therefore, we need to be looking at amoral solutions and mechanics.

More mechanics and interactions between players would be amoral, so let's start there.

-Setting a broken bone and placing a splint on said broken bone.

-CPR to help dying team mates (percent chance to survive)

-Applying pressure to wounds to slow/stop bleeding, if there are no bandages, or in an emergency situations. (percent chance to stop, but would always slow)

-Scroll menu option to give someone ammo for the gun they have without having to get into backpack and manage. Basically a resupply option. Handing someone a fresh clip.

Let's see if the community can come up with some more for rocket to browse.

And let's end this war on morality.

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I would love to see more actions between players. I have a few thoughts oin my own.

-Sharing food and water with others ( you would get half benefits, but it would be useful in emergencies)

- body warmth for more heating.

-player carrying ( for those with broken bones and such.)

-Gun tossing/giving ( for when your buddy is fucked up and is about to die, he can toss his weapon to a healthy survive so that he may live)

These kind of interactions will help people utilize teamplay, and let teams have nice advantages.

Keep making suggestions!

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I would love to see more actions between players. I have a few thoughts oin my own.

-Sharing food and water with others ( you would get half benefits' date=' but it would be useful in emergencies)

- body warmth for more heating.

-player carrying ( for those with broken bones and such.)

-Gun tossing/giving ( for when your buddy is fucked up and is about to die, he can toss his weapon to a healthy survive so that he may live)

These kind of interactions will help people utilize teamplay, and let teams have nice advantages.

Keep making suggestions!

[/quote']

I really like the player carrying idea, though obviously the person doing the carrying wouldn't be able to use his weapon, and would probably go at walking/jogging pace.

The body warmth idea is also a good idea, however it could get hilariously awkward.

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I really like the player carrying idea' date=' though obviously the person doing the carrying wouldn't be able to use his weapon, and would probably go at walking/jogging pace.

The body warmth idea is also a good idea, however it could get hilariously awkward.

[/quote']

Haha, the body warmth would get a little awkward, but you gotta do what you gotta do to survive.

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