xalienax 621 Posted June 12, 2014 I say let them farm thier loot it ends up in my hands soon enough when i kill them on normal servers xD then they can go back and farm it all again just to give us legit players more ammo. No need to QQ or rage about farming servers. Kill scumtake gearproblems solved. Share this post Link to post Share on other sites
MarchmelloMan 16 Posted June 12, 2014 Not the loot servers are the problem, they just make server hopping easier. It's the current and probably ongoing distribution of gear; why do you server hop? Cause you loot ONE place that has ALL the gear you need, then go to the next server when the place is looted. What would solve it? Spread the loot across more locations, so server hopping is not necessary anymore.. Loot whole cities, forests, everything and not just the single "hot spots" while everything else is more or less boring for a lot of players Share this post Link to post Share on other sites
Death By Crowbar 1213 Posted June 12, 2014 The answer, imo:Make loot persistent. If a server restarts, on shutdown the loot tables should be cached and restored upon startup. Make loot respawn with random roles and intervals. A full pop server that's been up for a while shouldn't be an empty wasteland where people just run past towns where the doors are open. This would decrease the desire to restart. Allow for a restart option that, assuming some timer (possibly linked to the hive it's on?) would allow for a repop of all loot. However, that should be controlled by the rules of the hive so private can do as they please but public can keep some sanity in the system.Being alpha though I think some of these loot pinata servers are ok and arguably necessary to ensure lots of testing is done, so I view it more of a "necessary evil" for the early access alpha. Share this post Link to post Share on other sites