ShadowRaz 0 Posted January 9, 2014 (edited) I was think about a class system in DayZ, something similar to the wasteland mod for Arma II. I know other players might have suggested this before but they might have a slightly different idea from what i have. So basically for the class system is at the beginning of the game if there is a create character menu you pick one of the three classes which are Medic/Engineer/Survivalist. check one have their own little perks the help you in the game, though i haven't really thought about cons but anyways. Medic class just allows you use less med to do the job so for example if your character is bleeding and you use a bandage instead of using up 10% of the bandage you use something like 5%, so it lasts longer, or if your taking painkillers it cuts the amount taking by half. Another cool thing might be the time to takes to bandage yourself or another player is cut down by half so it takes less time. Plus the medic recovers from sickness quicker (Kinda makes sense cause you're using less) Engineers pretty much allows you to take less time to repair vehicles, assuming that the animation takes long for it to finish. Also it would be awesome for engineer class to fix stuff with less parts for example instead of using 2 scrap metals (if scrap metal is added to the game) repair hull/body to a 100% he or she would be able to use 1 instead.Survivalist class is pretty simple, you can last longer without food and water. Also doesn't need to eat or drink as much, same thing as before instead of eating 10% of the food he or she will eat 5%. Able to eat rotten food sometime and has a better chance of not getting sick from eat rotten food. But the catch is they have less energy and blood compared to the other class (not sure if it will work)So yeah that pretty much it, i wanted to keep the classes simple nothing that over powers another class. I know many of you guys reading this might think its a silly idea or could improve this. But i kinda find this to be a good way to get friends to think when playing together on who should be playing what role and stuff, Im pretty sure you get the point. oh this is a silly idea but it would be able to pick up those pumpkins beside houses and eat em or pick fruit off of trees. Edited January 9, 2014 by ShadowRaz Share this post Link to post Share on other sites
Korsbaek 1778 Posted January 9, 2014 This has been suggested countless times before. Rocket doesn't want it. You can make your own classes in your squad. 1 Share this post Link to post Share on other sites
razgriz93@gmail.com 228 Posted January 9, 2014 Classes?Go play BF3. Share this post Link to post Share on other sites
irishroy 1347 Posted January 9, 2014 Classes?Go play BF3.a bit friendlier, pls :3 Share this post Link to post Share on other sites
Chauz 166 Posted January 9, 2014 No, ty we have enough games with classes. Share this post Link to post Share on other sites
JuX 72 Posted January 9, 2014 Please STOP posting the same topic over and over again, i have seen the "class" topics beingposted countless times, its time to stop. Have i ever told you the definition of insanity? Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 9, 2014 Going off what Rocket has talked about, there are no plans for anything like classes, factions, additional game modes, etc. We don't need that shit in the game anyway. If DayZ SA becomes moddable, then have a field day with it but don't hold your breath for stuff like that in the base game. Share this post Link to post Share on other sites
razgriz93@gmail.com 228 Posted January 9, 2014 a bit friendlier, pls :3Search function is there though. We have 23579 other threads like this. Share this post Link to post Share on other sites
angry pineapple 44 Posted January 9, 2014 I see what the goal is. Bandits have a motivation not to shoot in case of ruing gear. But because a player's worth is their gear - why should they comply with bandits - easier to go down fighting - nothing to lose. Although I don't like the idea of arbitrary character classes - too "gamey" for me. What about all abilities have a animation timer and a potential to fail said action. E.g. first time I use a bandage 20% chance it fails (falls off or rag rips). As my character performs these actions the chance of the failure reduces as well as the animation time (to a set minimum). This may allow character value to be dis-associated with gear and simulate a type of "experience". Yes - this may introduce a level of "grinding" to improve a character - but I feel if it is a slight and hidden characteristic it would make it a little less likely that the majority of players wouldn't grind. Even if I did grind my character up to a higher proficiency - it would still make me consider complying with a bandit and hand over my M4 because I wouldn't want to through the whole process over again. Just my .02 Share this post Link to post Share on other sites
SyrupCakes 1 Posted January 9, 2014 Instead of making classes explicit, provide enough interaction with the environment that it forces people to create their own class.For example: A person with a lot of weapons cannot hold medical supplies. This will naturally create a team of people where one is designated as medic or engineer. You should be able to choose any at all times, but Atleast providing groundwork is nice. Share this post Link to post Share on other sites