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Zyccy the Beast

Short term improvements, loot table

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Since DayZ needs major fixes (server performance upgrades, security issues) before some of the more fancy features (cars, tents) can be implemented i would nonetheless like to propose some relatively minor and hopefully easy to implement changes to improve short term gameplay. I am aware that this is not the purpose of an alpha, however since i believe its quite easy to do this may be something that would still benefit the game long term.

 

 

 

1) Clean up the item spawn table.

 

Right now many items spawn that are literally without any use right now. This eats up server performance and is frustrating for players because you basically spend time sifting through trash. I am speaking of all the cooking stuff (pots, stones, firewood, matches, portable gas stove,....), some medical stuff (injection vial, water cleaning tablets do nothing right now) and unfortunately some meele weapons as well (as they are literally worse than using your fists! crowbar, shovel). This may seem minor, but i think that all in all its just unnecessary to have it ingame right now and as stated server performance is a major issue.

 

 

2) Balance the existing loot table.

 

Some of this has already happened(m4 reduction) and im aware that it is an ongoing process, so this is more a suggestion on what i think should be done next.

Balance the non military weapons first, I am a bit confused on how frequently (if at all) civilian firearms spawn. while i do find obscene ammounts of ammo (often an excess of 200 7.62mm rounds, also .45 apc) in civilian buildings i never found a mosin, a fnx handgun or even a revolver. Btw I also have about 90 hrs played, so i dont think its just because i am unlucky.

I like the spawn rate in the original mod for civilian weapons (not in deer stands however!), after spending a few hours alive and looting you would end up with a makarov a revolver a shotgun or smth like that. Right now in SA it feels like there is simply no chance at all to find a civilian gun. The fact that you find atlas bipods, PU scopes and enough ammo to drown in makes it a bit frustrating.

 

 

3) Get some of the more important items ingame.

 

This one is pretty straightforward, just a list of things that i would really like to see/have next. Binoculars. A Shotgun. A small caliber hunting rifle. the cooking system/tents are probably too much to ask for before server performance is where it should be, however i still feel its important to state that this would be a huge metagame changer.

 

 

4) Adjust Zombie HP.

 

I know there are from a developement much more important things about zombies going on right now, however i really dislike how easy it is to kill zombies right now. In the mod you had to score headshots with firearms to be somewhat effective and if you didnt you would often need 4-6 shots with a carbine/assault rifle sized weapon, right now its just way too easy. Meele weapons seem okay, even though the axe is very strong, with firearms its just a joke sadly. combine that with the effect that there are very few of them and they cant break bones or knock you out and you get one of the reasons why KoS banditry is on an all time high. Increasing HP on zombies is probably relatively easy to do and may change how the game is played

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Well, yeah i do see your point on the loot table example, if you was in a Apocalypse in real life not everything would be useful and most would be junk, they have schedulded to add a shotgun in, i'm pretty sure on that, otherwise slap me, but this is Alpha, and things WILL change,

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