shadowranger333 24 Posted January 7, 2014 Maybe instead of tents it would make more sense to stash a backpack, or protector cases in the woods. Certain items such as these could be set not to despawn, or despawn only when not used for long periods of time. 1 Share this post Link to post Share on other sites
Jamz 253 Posted January 7, 2014 I think it would be good for players to be able to create lean-to's in forests, which function as tents. The player would need an axe and some rope (or similar) to create it, and if found it could easily be destroyed. Share this post Link to post Share on other sites
{sas}stalker 108 Posted January 7, 2014 (edited) You should definitely be able to get in a tent when it rains to stay dry. Would be funny to see a roaming Z crash through it whilst you're making a brew. Edited January 7, 2014 by {SAS}Stalker Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 7, 2014 Protector cases would be cool, but I want typos of storage that will allow me to fit in a weapon or 5 at least. Share this post Link to post Share on other sites
waffen-79 32 Posted January 7, 2014 Tents? what did I miss? What happened to what Dean Hall said about making "Cells" similar to Skyrim/Oblivion/Fallout engine think of it like a portal to another cell/map, sort of basement or fallout shelter Share this post Link to post Share on other sites
iDash 4 Posted January 7, 2014 I think we should be able to dig holes and use metal detectors. Share this post Link to post Share on other sites
SFRGaming 718 Posted January 7, 2014 I think we should be able to dig holes and use metal detectors.Will never be possible with the RV engine that we have now. The way to map is made is, it's a huge surface with raised/lowered surfaces with textures over it. This means there's now way to add a form of "destroying" the surface, like you can in Battlefield 3/4. He can, however, add sort of a grate on the surface of the map. Upon clicking on it, you can be teleported to a single cell off the map boundaries (or under). Share this post Link to post Share on other sites