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Deadlock_UA

Delayed death

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Hello everybody.

 

I've got an idea, and i suppose it is worth to implement.

I suggest to set some timeout before character dies after beeing shot. Even IRL after a headshot sometimes the victim is still able to perform some actions for a few seconds. Especially if one is shot in the body.. 

 

This will play a key role when two sorvivors aim at each other. Currently the one who shoots the first - is a winner.

I propose to implement death delay. So, if one shoots then half of the second will be enough for another to pull the trigger and rip off the offender's head.

 

Such innovation will force survivors to contact but not shoot each other. Also this will be an basement for a roleplay, bluff, and blackmailing.

 

Thanks everyone.

Let the Chernarus be kind to you.

Edited by Deadlock_UA
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Do you play Battlefield 4? Trade kills. A lot of them. This will not stop KoS in any way. It will make sniping more common.

 

I'm also pretty sure you flinch when being shot... 

Edited by Korsbaek

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No, I don't play BF at all.

BTW I didn't understand anything after you question... Please, could you write not so complicated, as English is not my native language.

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Do you play Battlefield 4? Trade kills. A lot of them. This will not stop KoS in any way. It will make sniping more common.

 

I'm also pretty sure you flinch when being shot... 

KoS wasn't even mentioned yet, chill. The idea is that when you're shot, it doesn't immediately send you to "you are dead", you've got a few seconds to move around before you actually die. I'd like some sort of effect played where your character stumbles and starts to close their eyes, and once closed it brings up "you are dead". While you're stumbling/falling/dying you can still move around a little and pull your trigger.

Edited by Publik
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i totally second this approach!

 

but being shot leathaly should have its negative impacts. aiming should get bad and a blur, blood pumping screen should also make it more difficult.

 

but the instant dead should only occur 70% on headshots and and rest of body shot should have a random death timer with the above effects 

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