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assassinofkings151

The Never Ending Cycle...

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Ok then, whilst I'm not one to rant or get into confrontations with people over the internet, I think its fairly justified that some of the viewpoints of a portion of the community which I cannot grasp to name on this forum are at least partially accurate in which I will be discussing (inb4 accusations of admin abuse or CoD kiddies, this is not what this post is about)

 

So to begin I purchased the Standalone 2 weeks ago and have been thoroughly enjoying the experience as most of you have until you reach that stagnant point of the game. Although having been killed several times due to KoS etc.. (which is not what this post will revolve around!) I find it extremely easy to loot and get kitted up again fully with ammo supplies to resume my journey into the world Day Z has to offer at this stage.

 

However that's just the thing... the word "journey"/"adventure"/"objective" remains obsolete whilst the point stands that the only option to take after being geared up is to head back down south and I back this point made by people on the forums. I am aware of the "Pre-Alpha" stage of the game and so am not expecting wonders (hell the dev team have only just incorporated BattleEye - meh)  and to be perfectly honest this post is not in regards to the effectiveness of the dev team as I think they are doing the best they can do at the moment with the game they have in front of them.

 

Instead what this topic is about is rather some of the ideas that many of you have been expressing over the past week and their reactions/attitudes to them in response to the "KoS mentality" and PVE aspects of the game. Whilst I am not a clear denier of the PvP aspects of the game and enjoy them thoroughly whilst teaming with my friends, I still think its important to have a host of PVE options to explore aside of the PvP to fully "immerse" players in the experience that is Day Z. 

 

Granted it will take considerable months before many heavy game changes are implemented or changed by the dev team, however what constantly seems to rattle my cage on this forum is when I see the poor attitude from some of the community in regards to ideas submitted by people that we can or can not bring to the game (This is in regard to some of the more controversial topics yes such as the implementation of high grade military loot, ghillie suits and the rarity of weapons and objects)

 

In some sense I feel SOME of the community not ALL are taking for granted just how integrated they are into the development of this game.

You have a universal forum which has its own Pre-Alpha Game in which you can fully experience and give feedback straight to the dev team to see if your ideas can be implemented or are possible and yet it almost seems as if some people are adamant to rubbish others instead of deliver bread to the table. 

 

Sure if you don't like the idea of some sort of skill tree, new weapon or ideas for vehicles or game systems being implemented then you have the right to "disagree" but saying in regards to an idea that it is "dumb" are completely illogical and just rude if I'm honest. I am aware of the split in the community to those who have played the mod and those who haven't due to the influx of new players but in no way does this put anyone in a higher position of authority e.g. "THIS IZ NOT HAOW DA MOD WORKED! G3T OUT NEWB!"

Other players will have played different games and been influenced by different systems they may or may not like to see in Day Z. Instead of rubbishing these ideas, seek to share out your own knowledge and come to a position where you either disagree with the idea and give valid reasons for it e.g. effecting players/detracting from the survival feel of the game or discuss with the OP of the topic and see if you cant offer an alternative to gear their idea more to what you want. 

 

I'm aware not all ideas are going to be implemented and most of the work is up to the dev team and what Rocket has visualised and I hope I haven't rustled anyone's feathers in posting this topic but what I am saying is that at this early stage we should be doing everything to promote and get our ideas to the dev team instead of muddying the waters with mixed opinions and the same garbage of KoS mentality which is always going to be a factor of a survival game. 

 

If you are complaining about the existing or non-existing model of the game at this time, stop and start thinking up your own ideas or developing someone else's to come to a solution to your problems, rubbishing someone's own will not help to the development of the game but rather a split in the community.

 

Thanks for reading ;)

Edited by MetalGearMiles
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tl;dr: If you are complaining about the existing or non-existing model of the game at this time, stop and start thinking up your own ideas or developing someone else's to come to a solution to your problems, rubbishing someone's own will not help to the development of the game but rather a split in the community.

 

Fixed

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I do not like the idea of skill trees. It breaks the ability for a player to do what he feels like doing, as long as he has the IRL knowledge to do so. Which is how it should be. Want to fix that engine on the car? Better read a manual on basic car maintenance. I tend to take what most players from other games propose with a pinch of salt, because most other games tend to be catered to casual "pick up and play" mentality, which is the opposite of what DayZ is about. They tend to propose changes which make the game more simple, whilst it should actually be much, much more complex. All we can do is make our voices heard, so when someone goes around proposing safezones or AI (extreme examples), we all respond with a big, fat no, just to make sure a developer browsing the forums sees the topic, and no one disagreeing with it, and as such making them think that's what we want.

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tl;dr: If you are complaining about the existing or non-existing model of the game at this time, stop and start thinking up your own ideas or developing someone else's to come to a solution to your problems, rubbishing someone's own will not help to the development of the game but rather a split in the community.

 

Fixed

 

 

This was not a topic made to "complain" you are obviously one of the few who will misunderstand the purpose of this topic.

 

I do not like the idea of skill trees. It breaks the ability for a player to do what he feels like doing, as long as he has the IRL knowledge to do so. Which is how it should be. Want to fix that engine on the car? Better read a manual on basic car maintenance. I tend to take what most players from other games propose with a pinch of salt, because most other games tend to be catered to casual "pick up and play" mentality, which is the opposite of what DayZ is about. They tend to propose changes which make the game more simple, whilst it should actually be much, much more complex. All we can do is make our voices heard, so when someone goes around proposing safezones or AI (extreme examples), we all respond with a big, fat no, just to make sure a developer browsing the forums sees the topic, and no one disagreeing with it, and as such making them think that's what we want.

 

I agree with you completely, I also do not like the idea of RPG elements in a survival game such as Day Z I much prefer the implementation of advanced systems in the game that has everything to do with player knowledge. However, I have not discarded the fact that there could be separate skill tree's for these advanced systems when and if they get implemented in the game.

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Well, first of all, beans for the long and thought through post!

 

You know, (feeling some-what adressed) you have some very valid points. I myself have been rather rude so some of the newcomers. And you're right too, that doesn't aid a positive and constructive atmosphere. Yet, not only in my defense but in others defense too, I have to say : Some people really come around with ideas that are so extremely out of place, that it is hard not to react harshly. For myself I can attest and admit that I have been harsher than neccessary on multiple occasions, not only due to the fear that with DayZ's large and unexpected success the true spirt of DayZ is at stake. I think that I speak for more than just myself when say that the Standalone should follow in the mod's footsteps. Now many new people have come here, some with better, some with less than good ideas. DayZ is unique as it offers a true hardcore gameplay experience, something very few games out there do nowadays. It is more or less known that many game studios have been nudging their developers to decrease the difficulty, in order to allow more players to share a moment of success and less frustration and therefore increasing revenue. Most of todays gamers have very little to no patience and endurance.

 

The first gamers had much more of a white hat hacker touch. Lady Kyrah has very well pin-pointed the issue with many of todays gamers, and society in general :

 

 

I know people who will simply drop something that they cannot solve in about 15 minutes, they are very frustrating to game with.

 

So did you install the steam games?

  • Nah, i found my login but then it asked me for a code and i got pissed.

 

I am certain that many of us know what Lady Kyrah is talking about. I do for sure. With the rise of such mindsets, games promoting it have gained a lot of popularity, and are in return encouraging and conditioning this attiude. For me (and many others, I hope) DayZ always had something chess-like. Sure, it's a game. But it can still be a dead serious thing! My father told me about when he was younger, and how he was able to pass time while traveling the middle east. He always carried his chess set around. And while a game of chess was and is a social and enjoyable thing, it was always a battle fought in honour, a duel. For me DayZ is a very serious game (most of the time) and I do not want to see it loose its spirit because of somebodys need for a quick adrenaline or endorphine rush.

 

So with my apology to the people that I blew off, I ask but one thing : Please think about what you're buying. DayZ is and will never be easy. It is a game that is supposed to make you rage quit it from time to time. DayZ comes with a small but (again, mostly) mature community, a community that  knows what it wants. Please play the mod first, and play it vanilla & in first person view. Please think about what you're getting into.

 

 

 

Thanks for the read,

 

Weparo

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Well, first of all, beans for the long and thought through post!

 

You know, (feeling some-what adressed) you have some very valid points. I myself have been rather rude so some of the newcomers. And you're right too, that doesn't aid a positive and constructive atmosphere. Yet, not only in my defense but in others defense too, I have to say : Some people really come around with ideas that are so extremely out of place, that it is hard not to react harshly. For myself I can attest and admit that I have been harsher than neccessary on multiple occasions, not only due to the fear that with DayZ's large and unexpected success the true spirt of DayZ is at stake. I think that I speak for more than just myself when say that the Standalone should follow in the mod's footsteps. Now many new people have come here, some with better, some with less than good ideas. DayZ is unique as it offers a true hardcore gameplay experience, something very few games out there do nowadays. It is more or less known that many game studios have been nudging their developers to decrease the difficulty, in order to allow more players to share a moment of success and less frustration and therefore increasing revenue. Most of todays gamers have very little to no patience and endurance.

 

The first gamers had much more of a white hat hacker touch. Lady Kyrah has very well pin-pointed the issue with many of todays gamers, and society in general :

 

 

I am certain that many of us know what Lady Kyrah is talking about. I do for sure. With the rise of such mindsets, games promoting it have gained a lot of popularity, and are in return encouraging and conditioning this attiude. For me (and many others, I hope) DayZ always had something chess-like. Sure, it's a game. But it can still be a dead serious thing! My father told me about when he was younger, and how he was able to pass time while traveling the middle east. He always carried his chess set around. And while a game of chess was and is a social and enjoyable thing, it was always a battle fought in honour, a duel. For me DayZ is a very serious game (most of the time) and I do not want to see it loose its spirit because of somebodys need for a quick adrenaline or endorphine rush.

 

So with my apology to the people that I blew off, I ask but one thing : Please think about what you're buying. DayZ is and will never be easy. It is a game that is supposed to make you rage quit it from time to time. DayZ comes with a small but (again, mostly) mature community, a community that  knows what it wants. Please play the mod first, and play it vanilla & in first person view. Please think about what you're getting into.

 

 

 

Thanks for the read,

 

Weparo

 

Thanks first of all for the very well written response to the topic, makes me smile when I see someone who's engaged with what I am or someone else is trying to put across :)

 

And yes I agree very much with your post, I believe there is some strategy to Day Z and I would not like to see it wasted by some of the more extreme ideas brought forward by some players. In fact, the last thing I want is for Day Z to lose its feeling from the original mod as I enjoyed the mod as well immensely. If anything the magic of Day Z to me is its unforgiving nature much like games such as Demons/Dark Souls and I do feel that this is at stake as you have suggested. However I almost feel some responsibility due to the amount of time playing the mod to rather nurture the new community (However hard that may be) and I just feel from what i've seen the community rather shunts them out, and sometimes by the point of you made of recent player impatience, that maybe sometimes it is best to. I think all we can do is make clear for the time being what will be and wont be accepted as ideas (I am already sick of regurgitated topics of weapons and anti-KoS systems)

 

Hopefully the introduction of private hives will dilute these suggestions when people have more of their own control to do what they want...

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Why do you guys all seem to think this game is 'hardcore'? If SA or the Mod was 'hardcore' You'd need 3-4 guys to craft a decent base, you'd get killed or incapacitated with 1 shot, without chance of healing as there are no trauma centres open anymore. You wouldn't be able to carry a main rotor assembly in your backpack and you sure as hell wouldn't be able to restore blood loss by eating cooked red meat.

 

This game is not 'hardcore'. It is a more in-depth, sandbox game. That is it. 

 

Rant aside, I don't anyone should be too worried about the direction of the game. The Dev team has shown a willingness in the past to try things, then shelve them if they don't work out. I believe there is a vision for SA and that vision will include all of the features that made the Mod quite a success. Anyways, being this early of an Alpha I'm pretty impressed so far and am pretty excited for what's to come. If I get bored of the Alpha, at least I can go back to the Mod to get deeper gameplay.

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Well, first of all, beans for the long and thought through post!

 

You know, (feeling some-what adressed) you have some very valid points. I myself have been rather rude so some of the newcomers. And you're right too, that doesn't aid a positive and constructive atmosphere. Yet, not only in my defense but in others defense too, I have to say : Some people really come around with ideas that are so extremely out of place, that it is hard not to react harshly. For myself I can attest and admit that I have been harsher than neccessary on multiple occasions, not only due to the fear that with DayZ's large and unexpected success the true spirt of DayZ is at stake. I think that I speak for more than just myself when say that the Standalone should follow in the mod's footsteps. Now many new people have come here, some with better, some with less than good ideas. DayZ is unique as it offers a true hardcore gameplay experience, something very few games out there do nowadays. It is more or less known that many game studios have been nudging their developers to decrease the difficulty, in order to allow more players to share a moment of success and less frustration and therefore increasing revenue. Most of todays gamers have very little to no patience and endurance.

 

The first gamers had much more of a white hat hacker touch. Lady Kyrah has very well pin-pointed the issue with many of todays gamers, and society in general :

 

 

I am certain that many of us know what Lady Kyrah is talking about. I do for sure. With the rise of such mindsets, games promoting it have gained a lot of popularity, and are in return encouraging and conditioning this attiude. For me (and many others, I hope) DayZ always had something chess-like. Sure, it's a game. But it can still be a dead serious thing! My father told me about when he was younger, and how he was able to pass time while traveling the middle east. He always carried his chess set around. And while a game of chess was and is a social and enjoyable thing, it was always a battle fought in honour, a duel. For me DayZ is a very serious game (most of the time) and I do not want to see it loose its spirit because of somebodys need for a quick adrenaline or endorphine rush.

 

So with my apology to the people that I blew off, I ask but one thing : Please think about what you're buying. DayZ is and will never be easy. It is a game that is supposed to make you rage quit it from time to time. DayZ comes with a small but (again, mostly) mature community, a community that  knows what it wants. Please play the mod first, and play it vanilla & in first person view. Please think about what you're getting into.

 

 

 

Thanks for the read,

 

Weparo

 

 

 

 

 

:beans:  :beans:  :beans:  :beans:  :beans:  :beans:  :beans:  i second this sometimes is hard to keep cool, specially this early in testing

Edited by reapers239
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I'm pretty sure the devs know who to ignore and what ideas are totally retarded.

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