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ratiasu@hotmail.co.jp

Classic Arma problem...

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Well, that's hard to find out with out scripting around in the SA...

 

My bet? Yes. The current dayz engine is a spin off of arma 2's engine (RV3). Then again, the ACE mod alledgedly fixed this, so it can be fixed. I doubt that this was on the developpers top priority to do list. With a bit of luck/push for it we might see a fix further down the line.

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Well, you're right: You have to calculate the muzzle energy E_k regarding to the weight and mass of powder of the amunition AND barrell-length of the gun. But if you want to be exact, than calculate with humidity, clasp and moisture of the ammunition, too.

 

But after calculating this, you need the speed of the bullet, AFTER it leaved the barrell and covered its distance towards the target. If the bullet arrived, you can calculate the A-Square-Shock-Power-Index (I guess this one is used for weapons??) in reference to the energy of movement of the bullet, it's diameter and the exact resistance of the target. 

 

Imagine 100 player on a single server standing in front of a wall and shooting 100 bullets in it with their M249. The server will not take this anymore :D 

 

So just don't be too exact... but I'll give you beans for mentioning the fact, that it is not just amunition what counts in regard of weapon-damage. 

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