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terrorro

The Best way from alpha to final release.

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K, i belive updates r going in a rong way. Dev should make Alpha playable then add things like:

M9130 bayonete can open cans  - wtf we have way to many things to open a can, i belive nobody was in a death situation beacouse he was unable to open a can with his bayonete);

-  Private and  regular-hardcore public hive -   Why we need that now when  Alpha got some critical gameplay issue

 

 

Devs should learn from  unknownWorlds and how they develop NS2 from Alpha to final release: Fix -> balance -> add content.

 

 

i whant to see in future updates: add delay to exit game and make an exit game penaltiy  a fix for teleporting through walls, fix zombies,  fix items respawn so no need for server restart.. remove items that do nothing in this state of game. 

 

 Pls make a sense to play Alpha, not just  Go to Airfield and have fun :)

Edited by TerrorRO
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Some of these critical flaws are quite difficult to fix- they'll take time and these updates are just fillers from suggestions, this is very early in the alpha, so give them time.

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The bayonet thingy is simply copying a script and linking it to an item... so that could be done in a relative short time.

Private hives are in high demand plus the owners of the hive can mod (a little) in their own server, which can lead to improvements.

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Now the basics of gun, food and drink mechanics are already in the game I suspect it's pretty easy to modify/add existing content within those realms of the mechanics. Probably make an xml file for each object and tie it to a model(s) and texture(s) and that's more or less done.

 

Other stuff involving adding mechanics, changing AI, changing server architecture takes longer - and is probably done by entirely different members of the dev team.

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true, but focus on many things in the same time is fail, beacouse adding more things will break few things, than u loose time to see what  is rong. 

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