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Roshi (DayZ)

Medical system for DayZ Part 2: Emergency care for other players

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Some other ideas for thermal regulation:

- hot food and drinks should warm core temperature which would be useful in hypothermia or near hypothermia.

- proximity to a fire should (slowly) warm your character, and dry clothing and gear.

- Wet clothes should enhance heat loss via convection and evaporation (looks like this might be implemented from the item descriptions).

- shivering should stop after a certain critical (low) core temperature is reached. Similarly, with hyperthermia (too hot), sweating should stop after a critical temperature. After these points, you are in serious trouble as your main physiological coping strategies fail.

-heavy clothing should inhibit heat loss by sweating.

- should be able to layer clothing, find thermal undergarments, and craft ad hoc clothing to protect you from the environment. Should need to keep a couple of additional clothing items in your pack for various weather conditions.

- failing to protect yourself from adverse weather should have serious (possibly fatal) consequences - the three things you should be scared of in DayZ (in equal measure) are other players, zombies and the environment (but not doors or ladders).

Edited by Roshi
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very nice , most all my ideas but articulated in a much more professional manner . 

atm i am terrified by ladders x)

 

dont forget , damaged clothing might retain less heat & rain gear repel less rain , making night time fighting in colder climates even more risky .

 

obviously Chernarus is not an attic climate but i would think the cost & northern regain would be colder than most other areas , as well as mouton tops .

 

incidentally i was trying to relate all this to sickness & shelter . i should look more at contagion as i just came down with a nasty bug .. ironys a bitch .

day 0 was visiting my cousin that had supposedly just got over a cold , he started to show new symptoms towards the end of our visit .

day 1 back to work ( grave yard ) 35 degree or less , with little to no movement ( warehouse inventory ) slight cough by the end of the day . ( evening of my last post )

day 2 morning : extreme body aches , bones ache . no sniffling , intermittent coughing , situation awareness & reaction time dramatically lowered .

       24 hour bed rest warped in blankets 0% appetite 0% thirst , force eat & drink worm food & tea . 

day 3 today : miner body aches , appetite is returning , awareness returned . still feel about 75% 

 

seams bed rest , staying worm , hot foods & drinks are doing the trick , with out medical consultation or over the counter medication . i did take zinc & vC .

 

i have not been sick in a long time & not this sick in years , also dont get the flu shot ! haha anyway just thought id share !

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I like the ideas behind this and its accuracy but lets be honest, its way to advanced for a game like this.  I like having a medical system but I also like keeping it simple.  All of that ACLS protocol and crap can stay at work!  When I come home and load up DayZ the last thing I want to do is run critical care algorithms.

 

I do think the medical system in DayZ needs some work, but I do want to keep it simple.  Nice write up though. 

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Actually I came expecting a half cocked idea puked out of the mind of someone wanting the game to be easier.

Pouring Bean's for a tidy and well thought out idea, I really like it hope dev's take notice something like this would give reason to be raiding hospitals procuring medical supplies add in the medic hard hats that someone suggested a while ago. Good times hold still I'm just gonna check you with my Sphygmomanometer

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hay Roshi interestingly in regards to hypothermia & or camping .

 

http://www.reddit.com/r/dayz/comments/1vwby6/recap_of_rockets_ama_filtered_for_only_dayz/

 

3rd header under Endgame .

  • We have a plan for camping. Playing that mod for Skyrim (survival mod, forget its name) is GREAT inspiration and I hope we can do everything it has.

the mods name is Frostfall , consequently it plays heavily on warmth & dryness , but not on clothing degradation as DayZ would . 

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very nice , most all my ideas but articulated in a much more professional manner .

atm i am terrified by ladders x)

dont forget , damaged clothing might retain less heat & rain gear repel less rain , making night time fighting in colder climates even more risky .

obviously Chernarus is not an attic climate but i would think the cost & northern regain would be colder than most other areas , as well as mouton tops .

incidentally i was trying to relate all this to sickness & shelter . i should look more at contagion as i just came down with a nasty bug .. ironys a bitch .

day 0 was visiting my cousin that had supposedly just got over a cold , he started to show new symptoms towards the end of our visit .

day 1 back to work ( grave yard ) 35 degree or less , with little to no movement ( warehouse inventory ) slight cough by the end of the day . ( evening of my last post )

day 2 morning : extreme body aches , bones ache . no sniffling , intermittent coughing , situation awareness & reaction time dramatically lowered .

24 hour bed rest warped in blankets 0% appetite 0% thirst , force eat & drink worm food & tea .

day 3 today : miner body aches , appetite is returning , awareness returned . still feel about 75%

seams bed rest , staying worm , hot foods & drinks are doing the trick , with out medical consultation or over the counter medication . i did take zinc & vC .

i have not been sick in a long time & not this sick in years , also dont get the flu shot ! haha anyway just thought id share !

Sounds like flu. Vit C and zinc probably waste of time. Comes round on a roughly 8 year cycle as I understand it (as the virus mutates enough to get past your adaptive immune system) - most people forget when they last had it. But don't listen to me. Edited by Roshi

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I like the ideas behind this and its accuracy but lets be honest, its way to advanced for a game like this.  I like having a medical system but I also like keeping it simple.  All of that ACLS protocol and crap can stay at work!  When I come home and load up DayZ the last thing I want to do is run critical care algorithms.

 

I do think the medical system in DayZ needs some work, but I do want to keep it simple.  Nice write up though.

Ah well you gotta aim high...

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Might as well automate the whole thing and take any player control out of the equation.

 

-1 from me for this one as well.

 

Right, because I prefer my video games to play themselves. Why not automate all of DayZ that way you can just watch instead of playing?

 

Its a game not a movie and I want to play it. Adding this type of control over medical application would add serious immersion and value to the game. I love this idea and hope something like it finds it's way into production.

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Right, because I prefer my video games to play themselves. Why not automate all of DayZ that way you can just watch instead of playing?

Its a game not a movie and I want to play it. Adding this type of control over medical application would add serious immersion and value to the game. I love this idea and hope something like it finds it's way into production.

Appreciated - Thanks! Edited by Roshi

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props for your creativity OP - this would be great as a mod for hardcore players, but i would NOT want something this over the top in the vanilla build.

 

the devs are taking the medical system wayyyyyy too far as it is.

 

still, props!

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props for your creativity OP - this would be great as a mod for hardcore players, but i would NOT want something this over the top in the vanilla build.

 

the devs are taking the medical system wayyyyyy too far as it is.

 

still, props!

Thanks man.

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sounds nice, but why not have this same view on inventory screen when you're looting someone? It would be a lot more handy. 

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sounds nice, but why not have this same view on inventory screen when you're looting someone? It would be a lot more handy.

Yeah for sure. That could fly...

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