Gunshow 7 Posted January 4, 2014 Just a thought I was having, felt like I'd throw it out there to see if anyone rated/hated it.How would everyone feel about this sort of active "sleep" feature if it was added in game?.Stops server hopppingStops combat loggingIncreases survivor interactivity due to getting to know the people on their chosen serverIncreases player immersion by removing disappear upon disconnectMy idea would change the way servers are worked at the moment by making their players persistent, because I would like that once a character has been created, players would decide on their server (which would need more filtering options to make it easier to choose one with the parameters you're looking for i.e. 3PP:OFF/ON, aiming dot etc) upon joining they would essentially be 'locked' to it, committing that neither that character nor the gear they have would be able to leave, stopping there being any gain from server hopping. The sleep feature i'm thinking of would have survivors "sleep" on the floor of where they choose to disconnect, provided that they wait until a timer has expired before exiting, during which their survivor will be running through the sleep animation in game. If however the game is force closed through alt+f4 (combat logging) or other other means, this system implemented correctly would have their character remain on the server, dropping to the floor where they disconnected, essentially "fainting" under pressure instead of outright disappearing (which I personally find very immersion breaking), during which time they could still be killed or robbed (depending on their aggressors mental state, of course). After the player has disconnected correctly and the survivor is asleep, their character will also remain in place, asleep in the server until they return, during which time they could again still be found, robbed and/or killed, meaning you will want to find somewhere out of the way to sleep in instead of in the middle of the Balota runway for example, but unlike combat logging, you will actively have the choice of where you want to sleep until you come back.This system will add more to think about in terms of exploration in regards to how far away from shelter you travel also, because once the weather and temperature based illnesses are implemented, deciding to leave your character out in the Chernorussian cold, open to the elements could mean that you run the risk of getting sick meaning you will need to find medicine. This would hopefully make survivors think about how long they intend to be playing and scavenge accordingly based on their method of travel, making sure they have time to either get back to a building for the night or set up camp in the woods. As an added incentive for this system to work I think a short term buff upon login could be added if a player slept for a sufficient amount of time or if they slept indoors instead of in a tent. This could also add extra items such as bedrolls, sleeping bags and of course tents which can be kept on your back or in a backpack if you are knowingly going to be travelling for a long time and will not make it to a built up area before you need to disconnect. Share this post Link to post Share on other sites