Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Ken Bean

[Suggestion] Dynamic Zed-Aggroing based on playercondition

Recommended Posts

Greetings everyone,

yet another suggestion here, feel free to read ahead.

In the mod there already is a system which lets Zeds hit harder, if the player is not full on blood.

Given that in real life predator tend to focus on the ill or injured to have a prey, wouldn't it be more logical that the Zed aggro is increased on player in bad condition?

Lets say in case a player is bleeding, infected, starving or otherwhise just low on blood, Zeds could be aggroed in a wider radius compared to a player in healthy condition. There also is a chance that Zeds may ignore a player. This also could be related to the players overall condition.

If this already has been implemented or suggested, my apologizes.

Edited by Ken Bean

Share this post


Link to post
Share on other sites
Sign in to follow this  

×