Lady Kyrah 1110 Posted May 12, 2012 I thought this wasn't a suggestion so wouldn't belong int he suggestion section, if it does i'm genuinly sorry to the moderators.As i read this forum i see lots and lots and lots of suggestions asking for what i tend to call "code as law".Either protection from a category of players, punishment, regulation, protection of property, codification of objectives, incentives to behave a certain way...What i'm wondering is "why?" why is the idea of a sandbox game so difficult to assimilate? so terifying?Why not asking instead, more objects, more tools more things that basically add possibilities in this emergent gameplay style, more opportunities to make the best of a bad situation.Why asking for rules to be written into the code? This is literally a "sandbox" we should be asking for more bucket, more shovels and and, not for "mom should protect my castle from the other kids!".This is asking for a form of governance and means that as players we gave up on taking our destiny in our hands and stop being victims.This mod is an opportunity, it's not so much of a game, it's what i call an "environment simulation". It simply tells you how the world work, and then it's up to you to make the best of it. Share this post Link to post Share on other sites
oilman 72 Posted May 12, 2012 First: I agree with you entirely.Second: So does Rocket, evidenced by practically every one of his posts.Third: I don't really think we need a thread for this. That being said, it's good to see people are aware of what DayZ is meant to be.:) Share this post Link to post Share on other sites
Leechman 8 Posted May 12, 2012 I don't know. Some people aren't used to that kind of freedom.Let's just skip ahead and move this to the PvP discussion thread. Share this post Link to post Share on other sites
Felix (DayZ) 21 Posted May 12, 2012 Here's to hoping Rocket sticks by his guns and leaves gameplay open. Share this post Link to post Share on other sites
oktyabr 53 Posted May 12, 2012 If this turns into yet another PVP sissy fight I'll slap a padlock on it so fast it will make your head spin. Share this post Link to post Share on other sites
Leechman 8 Posted May 12, 2012 My head's already spinning in advance. Share this post Link to post Share on other sites
oilman 72 Posted May 12, 2012 I'd just do so in advance, Oktyabr. ;) Share this post Link to post Share on other sites
The Killing Joke 43 Posted May 12, 2012 Here's to hoping Rocket sticks by his guns and leaves gameplay open.Are you "Felix the Bandit", who's making the vids on YouTube? If so, love your work! (What song did you use in your first teaser?)TKJ Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted May 12, 2012 @Oktyabr: Wasn't itented to be, honestly it's more of a general feel that some of the community want to find in this mode the structure they are familiar with in other online games, -Bank.-Loot protection ( need/cupidity ).-Grouping.-distinctive "official" factions.-missions with rewards.-good vs evil.-clear goals and achievements.Etc etc... Share this post Link to post Share on other sites
Otleaz 3 Posted May 12, 2012 Unfortunately the people who understand the difference between discontinuing encouragement and discouraging are few and far between. Share this post Link to post Share on other sites
oilman 72 Posted May 12, 2012 Like I said earlier though, Rocket isn't one of them.I really don't know why people make opinion threads so often here. Who are you trying to convince? If it's other players, why bother? And if it's Rocket, well, do you really want him to base his game off of opinionated posts in these forums? Share this post Link to post Share on other sites
oktyabr 53 Posted May 12, 2012 @Oktyabr: Wasn't itented to be' date=' honestly it's more of a general feel that some of the community want to find in this mode the structure they are familiar with in other online games, -Bank.-Loot protection ( need/cupidity ).-Grouping.-distinctive "official" factions.-missions with rewards.-good vs evil.-clear goals and achievements.Etc etc...[/quote']I understand and it's why I've left it open... for now.I'm not sure how to answer your "why" in the original post but surely you must have meant it rhetorically? But I'll try anyway... We have, at the time of this post, about 32,000 people that have played this mod at least once, and that number has been growing at a rate of about 3000 new players a day. I'll wager that at least 80% of those bought A2:CO just for this mod and had no background experience with the Arma games, the milsim genre or even true "sand box" type play prior to this. For some, their first taste of any of the above has been in the last 24 hours.As you've pointed out we have some players here (only about 10% of the actual player base bother to contribute to these forums) who come from a wide range of gaming backgrounds. Everyone has their own vision of what this mod should be and they pretty much cover the gamut of gaming possibilities. In my opinion, there is your "why".PS I appreciate your consideration on where, how and even if you should have started this thread.Like I said earlier though' date=' Rocket isn't one of them.I really don't know why people make opinion threads so often here. Who are you trying to convince? If it's other players, why bother? And if it's Rocket, well, do you really want him to base his game off of opinionated posts in these forums?[/quote']You touch on something that many forum goers probably don't realize. The "Suggestions" section of these forums was created by folks much higher up the DayZ totem pole than me. It exists for a reason... the devs ARE interested in community involvement and feedback (or at least have created the pretense that they are). Share this post Link to post Share on other sites
oilman 72 Posted May 12, 2012 Oh, I am aware and grateful for that. But that's the suggestions section, not here. ;) Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted May 12, 2012 That makes sense, I fancy myself as a game designer and those open sandbox style games fascinate me. DayZ is approaching in many ways various social and gameplay problems that i face myself.My personal view on the subject is that the video game industry in general tend to steer their development time toward games that will maximize their sale potential.This means that a great deal of frustration reduction must be factored in the game design.To me it's bad because with time, it creates a generation of gamers that tend to have anger management issues when a more "rough" game is presented to them. Which further reenforce the feeling that tight rules have to be put in the game to ensure that the fun of one person CANNOT trample on the fun of another.As a result (to me) emergent games are few and far between, small indie projects or free mods and the video game market devolve slowly in a procession of "rollercoaster rides" instead of being the bubbling pool of creativity that it should be. Share this post Link to post Share on other sites
JimiEZ (DayZ) 0 Posted May 12, 2012 It's simple really. They are so conditioned and used to constant hand holding, instant gratification and linear clear cut structures that they probably find the lack of these things genuinely terrifying and thus opposable. Share this post Link to post Share on other sites