Jump to content
Sign in to follow this  
FBI

Clan/Fraction idea

Recommended Posts

I had this idea about forming clans\Factions. its kinda long so I will briefly describe it and then if you want, read in full at the bottom.

 

 

Brief Description:

 

    Right now we have clans such as medics of the wasteland and such. we also have hero player and bandit players. why not have an official community recognition, support and roles for those clans/Factions/player in the game? I know there was bandit skin in MOD. but i am talking much bigger! each Factions will have different perks and ways of playing game.

 

for example:

 

for "medics" Faction.

 

- You can be recruited via meeting a medic and having an application code from him. you enter that code in the menu in the game... this will give you a link to recruiting site, you go thru probation period and you joined. (nothing really new here, apart from few integrated hyperlinks in game)

 

- As part of this community you will be able to make choices that would directly affect the community. The choices you will be asked to make would be firstly the location of the main HQ for medic fraction, and later on the development of this HQ. eg. additional bed spaces, surgical tables... heli pads.. etc. every month community will vote on the developments that they would like to see in the camp. as a member you would also have exclusive access to medic spawns

 

- the currency for the "buildings" will be items. The items that are stored in the camp will be logged and exported from all servers, converted to a list and "valued" . based on the value of the items collected in set time 1 building would be allowed to be built per month.

 

- how would this work? The buildings would be added to the map directly integrated into the map just like any other building on the map right now, so no "bodge-job" tents.So they going to be on hive so when server restarts, or you change server everything stays the same.

 

- the Medics HQ will contain initially small boxes with supplies (the default supplies are set by the community via forums). but as camp grows more sophisticated storage and supply will be available.  

 

 

Long Explanation:

 

You have 4 fractions (haven't thought of any more)

 

 -  Medics

 -  Engineers

 -  Law

 -  Outlaw

 

Medics:

 

  3 roles:

 

   - Medic  =  the job is to heal people, they will not have any specific bonus (to keep the realism of the game, as a survivor wouldn't have any special abilities to heal). They will be taken to emergency sites where healing would be required, in return healed person would hand over some of the looted things...

 

   - Body Guard = their job to escort the medics throughout.

 

 

   - General staff  = these guys are Pilots, drivers, scavengers, radio dispatch... etc.

 

Medic fraction development. They would start in a small tent with 2 first aid kits and a box of supply that re-spawn at every server restart. but potential progression to abandoned hospital complex with heli pad, radio room.. etc.

 

benefits to game

 

  - Stronger community

  - Introduction of Serious illnesses that can only be treated in hospital (blindness... etc)

  - additional roles to play as

  - never ending opportunity to do something after you "geared up"

  - would create market and barter system.

 

Engineers

 

3 jobs

 

 - Engineer = fixing things. they would carry parts and tools to repair damaged vehicles or structures (other bases)

 

 - Body guard = same as medic

 

 - General staff = same as medic

 

Engineers would be the first point of contact when it comes to repairing anything. only they with their tools would be able to get the items to "pristine" from "ruined" status again. They would start scrap yard, and progress to full on garage with tow truck and factory floor.

 

benefits to game

 

  - Stronger community

  - Introduction of different mechanical problems

  - additional roles to play as

  - never ending opportunity to do something after you "geared up"

  - would create market and barter system.

 

Law

 

2 roles

 

 - officer of the law = general staff + body guard.

 

 

- detective = guy who investigates "murders", "thefts" etc... Rocket had mentioned that he was planning to take "finger prints" from people.. so this could be beneficial to investigations... eg, you come across a body, you inspect it and find that it was shot with a rifle round. you "dust for prints" and find 2 sets of prints in the inventory. you later find a guy in the area who carries Mosin and has matching finger prints... you arrest him and jail him.

 

Law effectively be the police of the DayZ. and just like every other fraction they would start small and grow

 

Outlaw

 

Generally anything related to bandit stuff :\

Edited by FBI
  • Like 1

Share this post


Link to post
Share on other sites

Edit -> CTRL + F
 "Fractions" Change to "Factions"

 

I can see at least 3

Share this post


Link to post
Share on other sites

Edit -> CTRL + F

 "Fractions" Change to "Factions"

 

I can see at least 3

Some of us would actually prefer to join a Fraction, not a Faction you know...

Share this post


Link to post
Share on other sites

and some of us writing from a Tablet with a ***** auto-correct! :)

Share this post


Link to post
Share on other sites

Do you want to earn the respect of fellow stalkers? Do you want to build a team of loyal friends who will stick up for you in times of trouble? Do you dream of kicking some Duty ass? All this and many other opportunities awaits you if you join Freedom!
_____________________________

Yeah id like that.

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×