bad_mojo (DayZ) 1204 Posted January 1, 2014 (edited) I much prefer having to scavenge many places to find bullets. It's pretty good how the mosin ammo is setup right now. You loot town after town, and maybe find 1 or 2 boxes of ammo. They're usually not in the same locations, making it difficult to know where exactly to look for it. Your forced to look everywhere. Then flip over the M4, and Pistol ammo, and magazines. You run to a military base, if it hasn't been looted already, empty out your backpack and load up on those ammo boxes, cause that shit is everywhere. You run from one base, to another, then another, until you've filled up and can't possibly shoot all your bullets. Even if they were reduced in numbers, it would still be painfully easy because you know where exactly to look. People run past town after town, heading to the military bases, because it's a sure thing you'll find some bullets and a weapon. Some people even server hop the military bases to save themselves the time of running from one to another. It's really too easy. While, yes it's authentic that there would be some bullets & guns at the military bases. It's not helping out the gameplay at all. It doesn't encourage exploration and scavenging. People set their sights on these bases and this loot and it warps their image of dayz. You see it in the comments about the new spawns, people talk about having to walk all that way to the military bases. They've become accustomed to ALWAYS finding weapons and ammo, to the point that if they don't one time(because someone has looted it already) they consider a fault of the games design and server hop as a "fix" for the glitch in design. It's fine, they're free to play dayz how they want, but I don't think the game should support this easy PVP with military gear gameplay. You can fix the serer hopping, you can reduce the spawn rates, but if we have weapons and ammo spawning at the military areas, a lot people are only going to focus on that part of the map. I suggest removing the ammo from the military bases. Magazines, weapons, attachements, and other military clothing and gear should be the loot. For argument sake say the last surviving soldiers loaded up all the boxes of ammo and distributed them to the surviving population after the military fell. Then spread the bullets around the whole map. Make every loot spawn have a low chance to spawn bullets. Make walking around and looting towns, just as (or more)effective at finding ammo as server hopping is. This isn't only to combat server hopping, it's also to give players something to look for, something to work towards, something random. So they don't just run to a few mil spawns and feel like there's nothing else to do but kill people. When you think about it, there aren't that many zombies around military spawns, but you gain so many bullets, so it's never a question of going stealthy, because you know you're getting more than you use. I think that's a big enough wall of text. Edited January 1, 2014 by bad_mojo 4 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted January 1, 2014 For argument sake say the last surviving soldiers loaded up all the boxes of ammo and distributed them to the surviving population after the military fell. Then spread the bullets around the whole map. Make every loot spawn have a low chance to spawn bullets. You had me here, I like the concept. 1 Share this post Link to post Share on other sites
jaginun 87 Posted January 1, 2014 I agree partly, but I would like to see as you say, less 5.56 in bases, but more around the countryside, preferably in the wrecked Humvee's lying around. I like your explanation, but I still think that along side beans and a wrecked hoodie you could find a small packet of .223. Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 1, 2014 (edited) You shouldn't really be able to find 5.56 ammo lying around civilian areas, as I can't imagine a lot of people from this area having a NATO assault rifle. It would make sense for shotgun ammo, soviet 9mm, Kalash ammo, 5.45, and full size 7.62.Just wait until 7.62 gets more prevalent. Edited January 1, 2014 by Ratiasu Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 1, 2014 It's like going to a factory, you're pretty much guaranteed to get a can opener, but that doesn't mean you get a case full of beans, even if it was a bean factory before the apocalypse. You know as soon as the apocalypse starts, that ammo is gonna be looted from the military bases by soldiers and civilians alike. Guns and gear, you only need one per person, but ammo you can hoard. It's the same with beans. We have the beans(food) distributed nicely across the map, there's no food factory for the easy gear up. We need to do the same with bullets. Share this post Link to post Share on other sites
autoloon 285 Posted January 1, 2014 Whether you feel one way or the other about it, probably the only ammo you should find more of in a post-apocalyptic world than 5.56 or .223 is 9mm parabellum or maybe cheap .22LR. Share this post Link to post Share on other sites
Mcleane 24 Posted January 1, 2014 (edited) I agree there is a little to much 5.56 ammo to be found in the military buildings/bases but I believe this will be slowly reduced as more guns are brought into the game with different ammo types. Edited January 1, 2014 by Mcleane Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 1, 2014 The ammo being 5.56 has little bearing on this suggestion. If military ammo spawns in military areas, why go anywhere else? Share this post Link to post Share on other sites
Jamz 253 Posted January 1, 2014 (edited) Why not make 5.56 ammo spawnable around Humvee and military truck wrecks as they're all over the place? Not weapons, just the ammo maybe in small amounts and the odd mag. I think that would be plausable and ammo spawn rate could even be reduced at the military areas. I agree partly, but I would like to see as you say, less 5.56 in bases, but more around the countryside, preferably in the wrecked Humvee's lying around. I like your explanation, but I still think that along side beans and a wrecked hoodie you could find a small packet of .223. Didn't read this, good idea though :) Edited January 1, 2014 by Jamz Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 1, 2014 People could just server hop the wrecked humvees, or run through town straight towards them, check em, then leave. They would essentially become an ammo destination, like the military bases are now. I suggested the ammo be spread around the whole map, so people have to look everywhere. Share this post Link to post Share on other sites
smoq2 221 Posted January 1, 2014 (edited) I think the problem is that most of the 5.56 ammo players find are from clips, which always spawn fully loaded - not sure about the reasoning behind that decision. Why not just make the clips spawn empty? Would make much more sense that somebody discarded an emptied clip rather than a full one, right? Edited January 1, 2014 by retro19 Share this post Link to post Share on other sites
azbear 0 Posted January 1, 2014 You shouldn't really be able to find 5.56 ammo lying around civilian areas, as I can't imagine a lot of people from this area having a NATO assault rifle. It would make sense for shotgun ammo, soviet 9mm, Kalash ammo, 5.45, and full size 7.62.Just wait until 7.62 gets more prevalent. these days 5.56mm nato and .223 rem bullets are interchangeable so its entirely possible to find .223 bullets in civilian areas and use them with the M4 and visa versa Share this post Link to post Share on other sites
Knightmare (DayZ) 109 Posted January 1, 2014 (edited) I think we should wait and see what else gets released before trying to map out better ammo locations. We just don't know how common other weapons will be and in what areas. I know for me, I'd like to see civilian versions for most things in the game. Including like a "Hunters Vest" that's similar to the UK Assault / tact vest, etc. Stuff like helmets I understand being in Military zones, but I would (myself at least) love to see the dependance on military zones being somewhat reduced as more content is added. This is why I'm really hoping for the SKS to get added. I like the gun itself, the nature of that type of rifle and the hopeful disconnection from military spawns. I like my M4 but I hate being bound to Military spawns (Especially for attachment hunting). A powerful semi-auto rifle that fires 7.62 is totally up my alley. these days 5.56mm nato and .223 rem bullets are interchangeable so its entirely possible to find .223 bullets in civilian areas and use them with the M4 and visa versa Guns that are made to fire 5.56 can shoot .223 (not the other way around AFAIK), so in reality it could very easily make sense to find .223 rounds in a civilian area to use in an M4. But I'd rather them add other options before scattering out 5.56/.223. Though it would be nice to find like a wrecked military vehicle somewhere on the road that has a chance of spawning 5.56 ammo, and other things similar to that example. Edited January 1, 2014 by Knightmare Share this post Link to post Share on other sites
Inkmouse 0 Posted January 1, 2014 think they need to work on stuff re spawning period before considering where to place ammo. As of right now during peak hours where all the servers are near full it's hard just to survive with lack of food. especially if your a new spawn. every town and every building has been opened and looted with nothing left. now in normal circumstances maybe this loot would just be re circulating as people kill each other but that's not the case. people log in loot or play for a short period of time and log out and switch servers. played with a few friends tonight and honestly the whole experience was just boring and not fun to continually die to hunger as you search every building in each town only to find it's all gone. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 2, 2014 (edited) think they need to work on stuff re spawning period before considering where to place ammo. As of right now during peak hours where all the servers are near full it's hard just to survive with lack of food. especially if your a new spawn. every town and every building has been opened and looted with nothing left. now in normal circumstances maybe this loot would just be re circulating as people kill each other but that's not the case. people log in loot or play for a short period of time and log out and switch servers. played with a few friends tonight and honestly the whole experience was just boring and not fun to continually die to hunger as you search every building in each town only to find it's all gone. Find a water pump or pond, fill up on water and then run inland if you can't find any loot after spawning. Look for houses with closed doors, don't waste time looking in the open ones that other people have cleaned out. Jog, don't sprint, or you'll burn through your energy and water. Also, watch this if you're dying of hunger/thirst...http://www.youtube.com/watch?v=GwNgTnj9hBE Edited January 2, 2014 by bad_mojo Share this post Link to post Share on other sites
Inkmouse 0 Posted January 2, 2014 (edited) Find a water pump or pond, fill up on water and then run inland if you can't find any loot after spawning. Look for houses with closed doors, don't waste time looking in the open ones that other people have cleaned out. Jog, don't sprint, or you'll burn through your energy and water. Also, watch this if you're dying of hunger/thirst...http://www.youtube.com/watch?v=GwNgTnj9hBE I'm well aware of all the above, problem is loot doesn't re-spawn aka server's don't restart as fast as people are taking it. All the door's are already open and all the food has been looted. If they don't want military loot re-spawning on interval timers that's fine. but the stuff near the shore line everyone is continuously spawning and looting needs to be fixed. Edited January 2, 2014 by Inkmouse Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 2, 2014 I'm well aware of all the above, problem is loot doesn't re-spawn aka server's don't restart as fast as people are taking it. All the door's are already open and all the food has been looted. If they don't want military loot re-spawning on interval timers that's fine. but the stuff near the shore line everyone is continuously spawning and looting needs to be fixed. I understand your issues. Don't run around looted areas expecting to find loot. The whole map has not been looted, you have the ability to leave the shore without dying. As long as you don't run in circles checking empty loot spawns. I've played the game, I know about loot not respawning. Learn to adapt and overcome. Share this post Link to post Share on other sites
martink8190@gmail.com 149 Posted January 2, 2014 No I am 100% with OP. I previously went even as far as suggesting all weapons being all over map in one of my early posts. Share this post Link to post Share on other sites
Inkmouse 0 Posted January 2, 2014 (edited) I understand your issues. Don't run around looted areas expecting to find loot. The whole map has not been looted, you have the ability to leave the shore without dying. As long as you don't run in circles checking empty loot spawns. I've played the game, I know about loot not respawning. Learn to adapt and overcome. as have I, yet you link me a video as if I don't have a clue as to what i'm talking about. This is an alpha, meaning problems and imbalances are meant to be voiced here. Most server's are set to 4 hour restarts if not longer. Average server size hold's between 30 to 40 players max. lets say the average player plays about 2 hours max maybe on just one server (which is probably a high estimation considering the amount of people that hop around). So you have about 10 coastal cities not including smaller in-between random shacks that can be found and about another 10 mid coast villages behind them. I don't know about you but In my experience I can go through and loot a good quarter of a major city in less then an hours time if not more. So lets reflect on these numbers in 4 hours time (and there are servers that have much higher restart timers then this) you have anywhere between 80 players or more spawning and looting the shores and mid shore towns. Obviously not everyone out of those 40 people averaging in at 2 hours play time are fresh spawns however you have to account for the players that are dieing and then fresh spawning multiple times in that 4 hour window before that server restarts. So your argument is, during PEAK hours of that day when the server are at constant full levels that more then 80 people in a 4 hour window can't possibly consume all the food along the coast line and slightly further in and were just all horrible players........ Edited January 2, 2014 by Inkmouse Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 2, 2014 (edited) as have I, yet you link me a video as if I don't have a clue as to what i'm talking about. This is an alpha, meaning problems and imbalances are meant to be voiced here. Most server's are set to 4 hour restarts if not longer. Average server size hold's between 30 to 40 players max. lets say the average player plays about 2 hours max maybe on just one server (which is probably a high estimation considering the amount of people that hop around). So you have about 10 coastal cities not including smaller in-between random shacks that can be found and about another 10 mid coast villages behind them. I don't know about you but In my experience I can go through and loot a good quarter of a major city in less then an hours time if not more. So lets reflect on these numbers in 4 hours time (and there are servers that have much higher restart timers then this) you have anywhere between 80 players or more spawning and looting the shores and mid shore towns. Obviously not everyone out of those 40 people averaging in at 2 hours play time are fresh spawns however you have to account for the players that are dieing and then fresh spawning multiple times in that 4 hour window before that server restarts. So your argument is, during PEAK hours of that day when the server are at constant full levels that more then 80 people in a 4 hour window can't possibly consume all the food along the coast line and slightly further in and were just all horrible players........ My argument is if the situation was a bad as you make it sound, there would be massive amounts of complaining about this issue. Not only that, but I would have had some trouble in the past trying to survive early on. I only ever play on 30+ servers, and I die a lot from putting trust in people. So, I figure it must be something on your end causing you to die constantly on the coast. I just now spawned in kamyshovo and there was no food, I searched the entire town, filled up on water and sprinted to elecktro and still wasn't hungry. If I had any doubts elecktro would pay off, I could have sprinted up into the forest and hit up those little towns. Or gone for Palona or Berezino. There's literally endless supply routes out of any spawn point. Since I can't watch you play and verify you're having the worst luck in the world, then I can only assume they're you're doing something wrong to get yourself killed from hunger & thirst. That's why I posted the video, and told you not to hang around on the coast. Edit: oh and before you start saying the server I was just on had recently been restarted, it restarted right after I got to elecktro. It couldn't have been in a more looted state & I still managed to find a can of beans and screw driver on the way to elecktro. Edited January 2, 2014 by bad_mojo Share this post Link to post Share on other sites