Sensory (DayZ) 2 Posted January 1, 2014 Another unedited brainstorm on various topics 1. Night Issues-Increase Moonlight A huge problem in DayZ is very few players are willing to play during nighttime. It is currently so dark that one cannot even see his own hands in front of his face in 1st person mode. A player logs into a night server and very quickly realizes navigation is completely impossible without the use of a light which acts as a player killer beacon seen for miles. Introducing moonlight so that players can atleast make out their surroundings while outside will create a dynamic new experience for players to enjoy creeping around under the cover of night. It will give incentives for players to continue playing when a server turns to night time and even for players to seek out night servers to enjoy the unique experience. *Improves night time population**Note that flash lights will still be needed to navigate indoors as they will remain pitch black. 2. Character Customization- Paint (For use on hardened items; Helmet, Guns, Melee weapons, possibly Gas Mask etc.) *Allows for greater character customization/identification- Added Item "Paintbrush" (Required to use Paint) *This should be an industrial-style, wide brush.- Dye (For use on clothing items - not usable on patterns/camoflage; ttsko, hunter pants, etc) *Allows for greater character customization- Interactive Kitchen Sinks (Required to dye clothing) *Rather than give an option to "Use Sink for Dying" (would be a bit messy gameplay wise) simply require a sink to be within range of the character to begin dying clothing.- Added Item "Scarf" (Various colored scarves which wrap around lower face and cover nose. Provides low protection against airborne pollutants) *Allows for greater character customization-Added Item "Armband" (Various colored military-style armbands which wrap around upper arm) *Allows for greater character customization/clan identifcation *Traditionally worn on left-upper arm3. Advanced Customization (Maybe some things to consider in the distant future after more important things are implemented)---New Feature "Decorate Armband" option. Using a paintbrush and a paint color of choice a player can select this option to place the armband on a surface, zoom in on the armband, and manually paint on the armband. Hold Fire button to place paintbrush onto armband and drag the paintbrush over the armband to leave paint behind. Release Fire button to lift and move the paintbrush without leaving behind paint. *Allows for customized clan identification---New Feature "Decorate Helmet" option. *For use on Kevlar Helmets only **Will require a Rotate Helmet option when painting-Added Feature Painting Mode (a feature that zooms in on item for detailing as described above. Fire to paint, mouse input to control brush, scroll wheel to interact with Paint Pallet (described below))-Added Item Paintbrush (Small) (For use in Painting Mode) *This should be an artistic-style brush -Use Paintbrush (Small) (Used with Armband or Kevlar Helmet to enter Painting Mode) -Rinse Paintbrush (Uses small amount of water (1%) to rinse Paintbrush (Small), used in painting mode)-Added Item Paint Pallet -Fill Pallet (Use paint on the pallet outside of painting mode to add 1 color to pallet) -Rinse Pallet (Use water on the pallet outside of painting mode to rinse the pallet) -Select Pallet (Cycle through pallet options 1-7 with scroll wheel) i.e. Pallet 1 (Blue) if Blue paint was used on a fresh pallet). This will turn the Paintbrush into selected color. Selecting a Pallet when Paintbrush is colored will result in adding the color to the selected Pallet. i.e. A player uses Blue Paint on a fresh pallet and then Green Paint on the same pallet. The player enters painting mode and moves his brush over Pallet 1 (Blue) using his scroll wheel. He selects Pallet 1 (Blue) coloring his Paintbrush Blue. He then selects Pallet 3 (Empty) Adding the color Blue to pallet 3. The player rinses his brush then selects Pallet 2 (Green) and afterwards selects Pallet 3 (Blue) creating Pallet 3 (Cyan) * Required to enter Painting Mode ** Allows organization of colors and creation of custom colors-Added Item "Harmonica" -Play Harmonica (Brings Harmonica into playing postion) -Playing Postion (Hold Fire to blow air through Harmonica and press keyboard keys to select notes) *A fully functional Harmonica for entertainment4. Other -Remove or improve melee recoil animation *Getting hit by zombies currently invokes the lean animation which is slightly tacky. -Wrong sign *Players traveling on the main road from Elektro to Cherno will come across a sign 1km outside of Cherno on the right hand side of the road that states Elektro is 4km ahead even though Elektro is roughly 4km behind them. The sign is right by the point where the road crosses the railroad tracks. It says: Elektrozavodsk 4 Prigorodkee 1 -> (Prigorodkee is correct but it leads the player in the incorrect direction for Elektro) There is another sign on the side road right by this sign that also states Elektro is 4km in the incorrect direction This isn't really a bug or suggestion, but more of a quick fix so I will just post it here rather than make a seperate post all about such a minor issue. Share this post Link to post Share on other sites