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iashford

Infected ramming, grappling and player status

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The number one problem I see with infected now that I have no starting gun is that if one of them spots you, it can be an ongoing chase for ages. I know they are suppose to be deadly but it just seems like such a drag when it happens too often, there's just absolutely no way of defending yourself. I'd like to see a ram function added where if you're running and press the shoot/action button, you do a shoulder ram which knocks over the enemy, stunning them for a short time while theyre getting up, giving you a chance to get out of their sights (especially since they run faster then you). This can be balanced by getting tired easy and not being able to do it as much. To me, current zombies are like invincible killing machines that really you should be able to just knock over. Tho dangerous, they shouldn't be any more untouchable then a human.

Another thing I'd like to see is zombies slowed down a bit, but given the ability to grapple you, hold on, then alert surrounding infected of your position. Of course you should be able to hit them off (they can start eating you if you're unsuccessful in getting it off you) but by the time you already get them off, a few more zombies are coming at you. Id like to also add that you only bleed if a zombie bites you. Bleeding because of a bitch slap is just frustrating.

To me this is a lot more realistic then what is currently implemented.

Also, i'd like to see injured animations. Like if you're below 4000 blood, you slow down a bit, limp and hold your side. This might encourage players to help one another, or even just leave a dying person alone

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Ehh, wounded animations to me look more realistic. Looks funny when you're running around like a wild person then instantly pass out

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