Jump to content
wudup

Dayz wishlist

Recommended Posts

I realize the game is in alpha, and some of these features are going to be implemented, but mostly it's just a wishlist of features.

 

1. A 30 second timer on logging out if within X distance from another player, cannot log out while bleeding, broken leg or handcuffed, etc etc. While i'm no KoS guy i'm not against shooting someone who threatens me, like when i chat in comms "friendly" and the guy pulls an axe or gun out, I shoot him, and he combat logs, or tries to ghost, etc etc, of course most of the community would enjoy a feature that prevents ghosting/combat logging, and so would I, that's why it's on my wishlist.

 

2. A class system, I just find it funny how everyone knows how to mend a broken leg, or fly a helicopter(if they release them in standalone), drive a bus or perform blood transfusions, while I can actually do without, it seems like a fun idea. Classes like doctor, pilot, cook, doomsday prepper, etc

 

3. lots of guns, a variety would be awesome, even if they aren't really needed, yeah sure X rifle is similar to Y rifle, but hey, it's just nice to see them both there, totally capable of being modified and all(maybe with different attachments).

 

4. More attachments, man i love that there are like 5 different types of clips for one gun, it just adds that variety

you and guy X could both have the same gun, but completely modded for different purposes, it just tickles me, I want more added.

 

5.Some sort of system to mark friendlies, currently, this can actually be done with the in game clothing options, have everyone friendly wear hoxton mask or something, but maybe another way like in epoch?
 

6.More zombies, it's a shame when I run through cherno only to be chased by 3 total zombies, I know they're working on this, so I'd like to see the increase soon

 

7.Zombies have spectral powers removes, can no longer walk through walls, enough said

 

8.Animations to force players to do things, like kicking them onto the ground from the back after being tied up, or hitting them with the butt of your gun, these kinds of things add more to the role-play, you capture a bandit who was attacking your team and you force him to tell you the location of his base, etc.

 

9.A really cool reward for being a hero, A lot of people ask for bandits to be punished, nope don't do it, instead reward people for healing others, giving transfusions, etc, with something cool, idk what, but it should be cool.

 

10. (saw this on another thread) grow-able beards! After a character has survived long enough without shaving, he gets starts getting a survivors beard!

 

11.While painkillers can calm you down from the shakes, I think there should be luxury items lieing around as well, like cigarettes, that do the same thing, chocolate and spices and stuff. these items can have positive effects on player characters, like increased HP regen or slight movement speed, or steady the shakies, just an idea to have valuable resources maybe worthy of banditing?

 

12. Some way to store loot, like tents or chests or a base of some kind, I think bandits would be less likely to kill, and more likely to stalk and follow, then eventually rob you if you had a base with all the good loot! also it would help with the random dieing that happens sometimes

 

13. more persistent bodies, currently bodies disappear after a short period of time, but loot sticks around for ever as far as i'm aware, so maybe if the body vanishes then loot just drops to the floor?

 

14. some reason to play on night servers, I can actually tell what time of day it is on a server based on 4/40 or 39/40

 

15. A notebook where important info is listed, (players marked as friendlies or bloodtype, event locations, etc)

 

16. I know we're getting 'em but still, vehicles man, vehicles

 

 

I understand that some of these will be actual features, but this is sort of my current dayz wishlist, the game is great, i know it's in alpha, but that's what i want to see as we approach release.

 

I'm also interested in what other people want to see in game?

  • Like 1

Share this post


Link to post
Share on other sites

Some nice ideas :), Some not :).

 

Not crazy about 5, 2, 9.. Rest are cool and think talked about being in the game eventually...

Edited by Jaygoon

Share this post


Link to post
Share on other sites

Some nice ideas :), Some not :).

 

Not crazy about 5, 2, 9.. Rest are cool and think talked about being in the game eventually...

 

Especially like the night time suggestion. Some ideas are bad like the class system and rewarding people with good behaviour. First classes just will restrict the game and you already get rewarded by helping someone by getting a new friend or at least an extra set of hands that can help you out in that gameplay session. Survival isn't about good guys and bad guys. It is about SURVIVING as the name suggests. Marking friendlies also a terrible idea.

Edited by weedmasta

Share this post


Link to post
Share on other sites

What I would like to see, besides Direct Communication is a "Yell" option. Direct Communication right now is about as loud as a normal conversation. Which is fine by me, it should be as is. But there should also be an option to "yell" As in the radius in which you hear the person is larger. To simulate you yelling, might even attract zombies if nearby.

Direct Communication = Normal Conversation Loudness and Radius (as is now)

Yell = Larger Radius and may attrack zombies too

  • Like 1

Share this post


Link to post
Share on other sites

What I would like to see, besides Direct Communication is a "Yell" option. Direct Communication right now is about as loud as a normal conversation. Which is fine by me, it should be as is. But there should also be an option to "yell" As in the radius in which you hear the person is larger. To simulate you yelling, might even attract zombies if nearby.

Direct Communication = Normal Conversation Loudness and Radius (as is now)

Yell = Larger Radius and may attrack zombies too

Holy, dude that's brilliant, at least in my opinion!

Share this post


Link to post
Share on other sites

Seen topics for most of the point up here, it would be helpful if you used a search function - than making a new topic, but what do i know right? There will be only 5 more people complaining about it.

 

As for the topic, I would like to see some way of knocking out handcuffed/surrendered character, hitting them with a gun etc. It would be a nice addition that would help in cases where you don't have a key for the cuffs or not having the handcuffs.

Share this post


Link to post
Share on other sites

1. Definitely planned for the near future.

 

2. I feel like a broken record player, but I think me and a lot of players think with the complexity of DayZ and ArmA, letting the players actual skills dictate what his character can do is good (Flying a heli well or locating the north star to navigate isn't the easiest to do)

 

3. I would be angry with the devs if they thought 3 guns were enough for the whole game :). So definitely coming.

 

4. Same as above.

 

5. Eh, I think it's more realistic if there isn't a HuD dicatating the location of players you have marked as friendly. Rocket has said he wants to keep the HuD as minimalistic as possible.

 

6. Currently restricted by optimisation, but it's coming.

 

7. Yep, that's coming as well.

 

8. Interesting, I like the idea of more player interactions. I don't see what your example has to do with it though, unless you have a vial of truth drug that's more of a communication thing.

 

9. I don't think it's a brilliant idea to promote certain playstyles in this sort of game. I would be alright with a hero style like in the mod, but anything more is comprimising.

 

10. Confirmed ( I think?)

 

11. Sure, I'm up for that, as long as they aren't treated like buff potions.

 

12. Definitely coming, like in the mod.

 

13. Again, restricted because of optimisation, but confirmed.

 

14. There already is sorta, next to no players to encounter, so untapped loot for you!

 

15. I find a real life notepad works well for this :) .

 

16. Ya answered yer own question.

Share this post


Link to post
Share on other sites

For the love of god please no class system! No linear class where we  are tied to do a specifically one thing! 

Share this post


Link to post
Share on other sites

For the love of god please no class system! No linear class where we  are tied to do a specifically one thing! 

I think I could have been a bit clearer on the class idea, the idea is what knowledge you START with, eventually you can learn to do everything from other players, but I also mentioned that I can do without the class system

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×