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acidcloud

Bandit Culture

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the early game is biased to bandit play as the only real answer to bandits is a survivor community play but there is little in game to support community building. 

 

dont get me wrong its fun to run into a military base and take a risk on getting gear or getting killed

If successful then becoming a bandit, cos lets face it thats what the game is right now.  

everything we need to survive is spawned ( by the DAYZ GAME GOD ), food, guns, clothes AND NUBE PLAYERS so the only options are forage for these or take them by force.  

dont get me wrong it would be like this in early stages of post apocalypse but where is the game going after the first few days where is social survival in a

post apocalyptic world going to enter the game. 

 

community play and interaction really only supports bandit culture - at present, looking forward to more SOCIAL AND SURVIVOR DEVELOPMENT play stile options 

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I like to think Dayz is in the early days or at least Chernarus plus is, that way it makes sense to find loot in houses military Bases.....

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