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acidcloud

Player Life Value

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think it would be good to have a specific topic on this for discussion

 

What is Player Life Value?

 

- Specific skills built over time within game and lost if you die (thats not just gear that you can find for free in game)

 

- Skill sets are of value to individual players but also to groups 

 

Why Life Value is important to aspirations of DAYZ

 

- Fully understand that game is in pre-Alpha but standalone has become and attracting a griefer mentality. 

 

- Building player life value has 2 main effects or questions 

 

- - Do I kill the guy and steal his stuff / blood

 

-- or do I recruit the guy as he /she has beneficial skills
 

what kind of skills sets could be developed

 

- Cooking

 

- Clothes / Tailor
 

- Building / Structures / fences 
 

- Hunting 

 

- Inventor / Mechanical / electrical

 

- Medical / Doctor 

 

 

 

 

 

 

 

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No PVP is not griefing but does allow griefing.

 

But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. 

Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up .

 

Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have 

Edited by acidcloud

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No PVP is not griefing but does allow griefing.

 

But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. 

Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up .

 

Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have 

 

 

The Beans in your pocket have more life value to me than your life does! :)

 

(until canibilism is put in that is, then you have life value to me) :)

Edited by Jaygoon

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I agree with both your comments , I want your beanz too.

Cannibalism is a good idea but should carry infection risk.

 

But true co-op has to be founded on mutual benefit

 

- your beanz or your corpse have little long term co-op interest for me hence KOS ( in groups or singly) and grab what you can is all we can do for know. 

 

- I know there are some hero groups around as well trying to play ethically within current gaming boundaries

 

- Also some hero bandit killing groups too  

- Then there is the guy who has so little that its worth the risk to try to take what some one else has thats ok too

 

Dont get me wrong I love the game (so far) I am just eager for more depth of play, I have loads of FPS and looking for something more, hence my investment in buying Standalone. 

 

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