acidcloud 3 Posted December 30, 2013 think it would be good to have a specific topic on this for discussion What is Player Life Value? - Specific skills built over time within game and lost if you die (thats not just gear that you can find for free in game) - Skill sets are of value to individual players but also to groups Why Life Value is important to aspirations of DAYZ - Fully understand that game is in pre-Alpha but standalone has become and attracting a griefer mentality. - Building player life value has 2 main effects or questions - - Do I kill the guy and steal his stuff / blood -- or do I recruit the guy as he /she has beneficial skills what kind of skills sets could be developed - Cooking - Clothes / Tailor - Building / Structures / fences - Hunting - Inventor / Mechanical / electrical - Medical / Doctor 1 Share this post Link to post Share on other sites
Jaygoon 240 Posted December 30, 2013 PVP is griefing? 1 Share this post Link to post Share on other sites
acidcloud 3 Posted December 30, 2013 (edited) No PVP is not griefing but does allow griefing. But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up . Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have Edited December 30, 2013 by acidcloud Share this post Link to post Share on other sites
phL (DayZ) 63 Posted December 30, 2013 only one life per day -> life value Share this post Link to post Share on other sites
Jaygoon 240 Posted December 30, 2013 (edited) No PVP is not griefing but does allow griefing. But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up . Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have The Beans in your pocket have more life value to me than your life does! :) (until canibilism is put in that is, then you have life value to me) :) Edited December 30, 2013 by Jaygoon Share this post Link to post Share on other sites
acidcloud 3 Posted December 31, 2013 I agree with both your comments , I want your beanz too.Cannibalism is a good idea but should carry infection risk. But true co-op has to be founded on mutual benefit - your beanz or your corpse have little long term co-op interest for me hence KOS ( in groups or singly) and grab what you can is all we can do for know. - I know there are some hero groups around as well trying to play ethically within current gaming boundaries - Also some hero bandit killing groups too - Then there is the guy who has so little that its worth the risk to try to take what some one else has thats ok too Dont get me wrong I love the game (so far) I am just eager for more depth of play, I have loads of FPS and looking for something more, hence my investment in buying Standalone. Share this post Link to post Share on other sites