Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
acidcloud

Player Life Value

Recommended Posts

think it would be good to have a specific topic on this for discussion

 

What is Player Life Value?

 

- Specific skills built over time within game and lost if you die (thats not just gear that you can find for free in game)

 

- Skill sets are of value to individual players but also to groups 

 

Why Life Value is important to aspirations of DAYZ

 

- Fully understand that game is in pre-Alpha but standalone has become and attracting a griefer mentality. 

 

- Building player life value has 2 main effects or questions 

 

- - Do I kill the guy and steal his stuff / blood

 

-- or do I recruit the guy as he /she has beneficial skills
 

what kind of skills sets could be developed

 

- Cooking

 

- Clothes / Tailor
 

- Building / Structures / fences 
 

- Hunting 

 

- Inventor / Mechanical / electrical

 

- Medical / Doctor 

 

 

 

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

No PVP is not griefing but does allow griefing.

 

But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. 

Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up .

 

Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have 

Edited by acidcloud

Share this post


Link to post
Share on other sites

No PVP is not griefing but does allow griefing.

 

But thats not the point I am trying to make, which is that to lift the game above a FPS type of game a player must be able to develop Life Value over just the gear they carry. 

Humans really only co-operate because its beneficial, ie you have skills that I would find beneficial so we team up .

 

Right now teaming is for either defence or exercising force over others, this is fine as these aspects would exist in a post apocalyptic world but there has to be more value to a player life value to the gear or blood you have 

 

 

The Beans in your pocket have more life value to me than your life does! :)

 

(until canibilism is put in that is, then you have life value to me) :)

Edited by Jaygoon

Share this post


Link to post
Share on other sites

I agree with both your comments , I want your beanz too.

Cannibalism is a good idea but should carry infection risk.

 

But true co-op has to be founded on mutual benefit

 

- your beanz or your corpse have little long term co-op interest for me hence KOS ( in groups or singly) and grab what you can is all we can do for know. 

 

- I know there are some hero groups around as well trying to play ethically within current gaming boundaries

 

- Also some hero bandit killing groups too  

- Then there is the guy who has so little that its worth the risk to try to take what some one else has thats ok too

 

Dont get me wrong I love the game (so far) I am just eager for more depth of play, I have loads of FPS and looking for something more, hence my investment in buying Standalone. 

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×