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kevinwebb94@gmail.com

Standalone thoughts & the new face of banditry

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So I gave the standalone  a serious go today after avoiding it for a while.

 

Even in this stage of development I am pretty pleased with the game. It looks good, and a pretty smooth frame rate for me, outside of large cities.

 

The features that are in the game work very well, the only bug I noticed was floating loot. I did lose my character once as well but I'm sure they'll patch that up.

 

My first life on the SA I spawned near balota, and foolishly entered the airstrip only to be KoS'd by two bandits of poor accuracy. Second life however I managed to get fully geared, as well as meet another player without us killing eachother (strange concept, I know.) Oh and here is a hint for getting decent gear undisturbed: Zelenogorsk!

 

 PvP combat: I'm sure we're all aware that the odds of you making friends with a random player in the server are quite low. In other words: killfest at Balota! However, I have some thoughts on how I believe banditing will play out in future builds of DayZ. I had my first kill in the standalone, was an unfortunate twitch moment when I discovered someone in the same building as me. I went to loot him, and nearly every single item he was carrying was 100% ruined, and therefore useless.

 

If you want to be a successful bandit (who actually gains from his victims), use those handcuffs! Shooting an unarmed player is pretty pointless it seems. Even if they haven't got any good items, you can still rob them of their blood with the right tools (but beware of blood type!)

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Currently what it is I would not call banditry.

 

It's call of duty deathmatch.

 

PS.

 

 

! Shooting an unarmed player is pretty pointless it seems. Even if they haven't got any good items, you can still rob them of their blood with the right tools (but beware of blood type!)

 

You can't take blood from dead players body? Why? Gonna report it as bug.

Edited by Frosti

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