AP_Norris 1018 Posted December 30, 2013 Its not giving you a backstory it's giving you the tools to create that backstory.So you choose the backstory? Share this post Link to post Share on other sites
Sickerthansars 53 Posted December 30, 2013 (edited) Choppers shouldn't be in the game. Period. If the game has advanced to a point where vehicles etc are rusting and broken helos etc would be nearly impossible to repair/maintain at a flight worthy level Unless they can fix how everything (including people) stick out like sore thumbs from the air, they should leave helos out. Defeats the whole purpose of having camps when all it takes is a helo flying over yet somehow your camo tent under a pine tree sticks out, raiders parajump out and take everything while you're offline. And yes the underground caches you could build on some of the private hives/camo netting etc all stick out easily when flown over even at night time all it takes is tweaking your gamma/brightness While the whole backstory/particular skills etc is a cool idea, it would essentially turn dayz into an rpg game, and people would simply start min/maxing their "stats" Edited December 30, 2013 by Sickerthansars 2 Share this post Link to post Share on other sites
adinqwe 0 Posted December 30, 2013 AP_Norris Yes exactly You customize your own backstory. Share this post Link to post Share on other sites
adinqwe 0 Posted December 30, 2013 Wow the poll has been neck and neck Share this post Link to post Share on other sites
adinqwe 0 Posted December 30, 2013 Well it appers that Yes is winning Share this post Link to post Share on other sites
Isaaq 72 Posted December 30, 2013 (edited) Just throwing this out there with the whole 'Characters only know what players know...' The signs - and all text - should be in English. I'm fairly sure it's the primary language spoken by DayZ players - and I know that the game is set in Russia, but if you're in Russia, your 'character' is probably Russian. It just doesn't really make sense to me that the signs are all in a language that the majority of the player base cannot understand despite the fact that just being that would mean you should be able to. It's like how people say 'if your character has survived to this point, obviously they would have worked up enough strength and stamina for what you can do in the game to be possible.' If you catch my drift... Anyway, on topic... Back stories are nice - any anyone can make one for their character. It'd be good to see some RP style servers popping up, but they'd likely get griefed to hell. I just don't think the idea you're suggesting is particularly fitting to DayZ. Edited December 30, 2013 by Isaaq Share this post Link to post Share on other sites
jaginun 87 Posted December 31, 2013 Just throwing this out there with the whole 'Characters only know what players know...' The signs - and all text - should be in English. I'm fairly sure it's the primary language spoken by DayZ players - and I know that the game is set in Russia, but if you're in Russia, your 'character' is probably Russian. It just doesn't really make sense to me that the signs are all in a language that the majority of the player base cannot understand despite the fact that just being that would mean you should be able to. It's like how people say 'if your character has survived to this point, obviously they would have worked up enough strength and stamina for what you can do in the game to be possible.' If you catch my drift... Anyway, on topic... Back stories are nice - any anyone can make one for their character. It'd be good to see some RP style servers popping up, but they'd likely get griefed to hell. I just don't think the idea you're suggesting is particularly fitting to DayZ. Yeah, that isn't fairly realistic, but there are several armours etc in game such as the press vest that suggest your character is foreign. And again, learning to understand Cryllic is another player skill you can aquire. I made myself learn it a year or so back when I had a ton of free time that I spent playing DayZ with my friends. Share this post Link to post Share on other sites
Koehler 4 Posted December 31, 2013 RPG and RP elements are always welcome to such games. At least that's how I see things. Share this post Link to post Share on other sites
Isaaq 72 Posted December 31, 2013 Yeah, that isn't fairly realistic, but there are several armours etc in game such as the press vest that suggest your character is foreign. And again, learning to understand Cryllic is another player skill you can aquire. I made myself learn it a year or so back when I had a ton of free time that I spent playing DayZ with my friends. I get what you mean man, but that would make the population of immigrants to native people something like 7:1 or along those lines. :P Share this post Link to post Share on other sites
jaginun 87 Posted December 31, 2013 I get what you mean man, but that would make the population of immigrants to native people something like 7:1 or along those lines. :P Probably, but if you start talking about amount of people for the space, then Chenarus has a bigger military population per capita than North Korea. It's like quantum physics, the closer you look, the more shit just don't make no sense. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 31, 2013 AP_Norris Yes exactly You customize your own backstory.It would be better than random backstories if you ask me.But to me there's no reason why you shouldn't be able to be good at everything things should just be harder, makes the game more difficult and improves our real world knowledge :) Share this post Link to post Share on other sites
adinqwe 0 Posted December 31, 2013 Like i had said it is giving you the tools to create the backstory Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 31, 2013 Like i had said it is giving you the tools to create the backstoryI suppose that is where it gets down to, do you want it to depend on player /character skill.Combat should always be player skill dependant.But I don't want only pilots being able to turn on helicopters.I honestly see no problem with people being able to do everything, it should just be much trickier and be as realistic as possible.Helicopters require some pretty tricky start ups from a ToH Tutorial I was watching I want it to be that hard so only around 10% of players know how to do that or something. Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted December 31, 2013 (edited) Believe it or not, helis are pretty easy to fly. Same with jets. Military pilots have said before that flying is harder in games because of the imprecision of the controls vs. the real thing. Don't get me wrong, it would take us all a day just to find the ignition switch....Lucky for you guys I can turn a helicopter on. I flew on them for 5 years. Unlucky for you I got 30 minutes of "stick" time and that shit is REALLY hard to do. Sure you can learn, but will you die first? I am fairly certain I could take off, but I am just as certain I would crash 10 seconds later. Planes are much easier to fly than helicopters. To the OP.Player skills should stay player skills. If I can shoot better than you and fly better then oh well I am better. Edited December 31, 2013 by DevilDog 3 Share this post Link to post Share on other sites
adinqwe 0 Posted December 31, 2013 It still appers yes is winning Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 31, 2013 It still appers yes is winningThe comments say different though, I would still rather have a system I can learn from though.For example, before the SA I didn't what what the hell an IV stater kit was.But now I know what it is and I am wiser because of it.The same can be done by complicating the repairing and flying.Dean says personally he doesn't want to see preset classes which this backstory sort of entails and I know that I expect depth and realism from my dayZ.Do you see where I am coming from, hardcore realism. All of a sudden by having fun in a video game I have the knowledge to do real world stuff, maybe not skills though xD Share this post Link to post Share on other sites
adinqwe 0 Posted December 31, 2013 Ok maybe not preset classes but what about like you get a book that is like a journal And it sorta explains like how you got there or another aaand is generated by what you choose as your backstory Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted December 31, 2013 That is the great thing about this game though, you don't need a system to accomplish this. You want a back story? Write one and go with it. As you can see from my sig I have my own back story. I am a cop now trying to survive the zombie apocalypse. As such I am not building cars, flying helicopters or killing people with an axe. I am out there helping people as best I can because that goes with my back story. Just do it and don't worry about having a system to tell you that your character has anger issues, a morphine addiction and was a lumberjack. :thumbsup: Share this post Link to post Share on other sites
jaginun 87 Posted December 31, 2013 If the extent of your proposed additions have been relegated to a simple lore generated backstory, then it's gonna be pretty pointless. Why should I have the computer generate a cookie-cutter tale for my character when most players could create a much better one? Share this post Link to post Share on other sites
adinqwe 0 Posted December 31, 2013 Look what i posted just then it was to see what you guys would say to the idea. Share this post Link to post Share on other sites
Isaaq 72 Posted December 31, 2013 (edited) Mmh, one thing I would see as a good idea in relation to the whole thing on learning stuff would be to switch the native language to English (which I think is the most commonly known language among players) and then have manuals in game that you can find and read on certain things. Could also give the computers some functionality - having some form of generator or something that you can place in your base camp, then you can collect computers around Cheranus - and look for ones that might have useful info on them. I know that if I heard about a zombie apocalypse starting, the first thing I would do would be to go online and save every single page I could find on making weapons, survival skills and the likes - then worry about powering my hard drive in any computer to access it later on. Combine that with very realistic systems for all kinds of things - from healing people to driving to flying, it makes for a very interesting game - which is also educational. Obviously there would have to be a cut off point, though. Don't want a game that puts people off because it's too difficult to do anything. Note: This, obviously, is a later date suggestion, like late alpha or early beta, when the majority of planned functionality is in game... Edited December 31, 2013 by Isaaq Share this post Link to post Share on other sites
adinqwe 0 Posted January 1, 2014 i suppose that is seems like a good idea Share this post Link to post Share on other sites