crypticsilence 7 Posted December 29, 2013 (edited) Greetings! Below is a summed up version of the mechanics myself and a few other DayZ players would like to see when dealing with Combat Loggers... **************************************************PLEASE READ BEFORE POSTING!!!!!!:**************************************************I am fully aware that the dev team is working on a solution for this or might even have one already. However, I have not heard the mechanics of such implementation and this thread is simply to try and show the devs what we, the community, would like to see! I have full faith in these devs, as they have done nothing but exceed my expectations, thus far! :D Below is what myself and a few others would like to see in regards to battle loggers(And no I don't mean those who use the terrible system EA created to keep track of Battlfield): There should be a consistent 30 second delay before logging out, with the option to "quit now". At which point a warning will come up, saying that your character will still remain in game for the full 30 seconds (Which obviously would be implemented if the pop was created). If the player loses connection to the server (Be it alt + f4, computer crash, internet outage, etc.) Their character will still be sitting in game for the full log out time. If the player is logging out normally, there is a cancel button to bring control back to their character, and there should be no indication to other players that they are combat logging, other than the fact they are standing still or that they canceled a gesture, such as surrender. (After thinking about this a bit longer, maybe using the sitting gesture is another decent way to show a player is logging out) Finally, when in the process of logging out, some stances should be discontinued. Meaning if they were surrendering, saluting, or giving you the bird, then the stance would be canceled. Personal note: I absolutely love this game and the effort given from you guys (DayZ Standalone team) to not only keep us updated, but provide the best experience possible! Please continue to do great work! Your community is loving the game and it is STILL IN ALPHA!!! I hope to see this game grow to become my favorite game of all time! Special thanks to all who helped me gather my thoughts and support my ideas in this discussion thread: http://forums.dayzgame.com/index.php?/topic/159451-ideas-for-solving-battle-logging/ Edited December 29, 2013 by Breezy368 1 Share this post Link to post Share on other sites
applejaxc 2500 Posted December 29, 2013 (edited) OMGWTFANOTHERTHREADABOUTTHISBULLSHITI'MGOINGTOMURDERSOMEONE!!!!!!!!!!!!!111one There is a consistent 30 second delay before logging out, with the option to "quit now". At which point a warning will come up, saying that your character will still remain in game for the full 30 seconds (Which obviously would be implemented if the pop was created). Yes. I believe that's a good balance between harming combat loggers and protecting players who need to leave suddenly, however why not a 15 second count if no bullet entities/attacks have been made within 500 meters of the player instead? (I would say 15 seconds if no players were within a certain distance, but assholes would just hit esc and check the timer to know if there were players nearby or not) If the player loses connection to the server (Be it alt + f4, computer crash, internet outage, etc.) Their character will still be sitting in game for the full log out time. What if there is a method to check whether the game was closed with ALT+F4 instead of simply an internet outage? I've lost fully kitted avatars before to brief internet outages. It sucks. *edit: Bolded OP text; I was too lazy to quote and edit like I should have. Edited December 29, 2013 by Applejaxc 1 Share this post Link to post Share on other sites
crypticsilence 7 Posted December 29, 2013 (edited) OMGWTFANOTHERTHREADABOUTTHISBULLSHITI'MGOINGTOMURDERSOMEONE!!!!!!!!!!!!!111one There is a consistent 30 second delay before logging out, with the option to "quit now". At which point a warning will come up, saying that your character will still remain in game for the full 30 seconds (Which obviously would be implemented if the pop was created). Yes. I believe that's a good balance between harming combat loggers and protecting players who need to leave suddenly, however why not a 15 second count if no bullet entities/attacks have been made within 500 meters of the player instead? (I would say 15 seconds if no players were within a certain distance, but assholes would just hit esc and check the timer to know if there were players nearby or not) If the player loses connection to the server (Be it alt + f4, computer crash, internet outage, etc.) Their character will still be sitting in game for the full log out time. What if there is a method to check whether the game was closed with ALT+F4 instead of simply an internet outage? I've lost fully kitted avatars before to brief internet outages. It sucks. I know it sucks, but honestly it is very easy to exploit the system otherwise. I've lost gear, too. My family likes knocking out my router cables for some reason.... Which, is funny considering they have no reason to be anywhere near our router. Anyway, yeah it is very frustrating to lose gear, but at the same time you do not have a 100% chance of dying. You simply will be still in side the game, maybe even assuming a sitting position, which would be better than standing up in a field. Also, that is something I think the devs could decide for themselves, but I have nothing AGAINST them shortening the time unless the player is bleeding, but I fear then people will sit at the top of a ladder, then battle log before the person trying to kill them gets a chance to stop them. Edited December 29, 2013 by Breezy368 Share this post Link to post Share on other sites
Avallanche 121 Posted December 29, 2013 What if there is a method to check whether the game was closed with ALT+F4 instead of simply an internet outage? I've lost fully kitted avatars before to brief internet outages. It sucks. Because people will turn off/unplug the modem. Believe-me, they already do that in private hives with combat timer mechanisms. Share this post Link to post Share on other sites
applejaxc 2500 Posted December 29, 2013 Because people will turn off/unplug the modem. Believe-me, they already do that in private hives with combat timer mechanisms. I thought about that while I was writing, taking the "Ignorance is bliss" approach and trying to hope against hope that humanity hadn't sunk that low. :( Share this post Link to post Share on other sites
crypticsilence 7 Posted December 29, 2013 I thought about that while I was writing, taking the "Ignorance is bliss" approach and trying to hope against hope that humanity hadn't sunk that low. :( Haha, yup! Thanks for speaking up though! I appreciate any input, since that's the whole point of this thread! :D Share this post Link to post Share on other sites