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I think the blood regeneration thing would be OK as long as it is limited. Honestly I don't really give a crap about that, being able to start a blood transfusion on yourself would be fine but I see WAY more things that need work other than this. I've been in the same boat as you all here, bleeding, knocked out, broken bones, crawling blind and deaf. Pretty crazy and it really instills some adrenaline in you as you attempt to find a way out. Most of the time I'll just tell a friend to come help me and they'll fix me up but sometimes they are just too far away or unable.

This game is totally awesome, and I don't see this issue really being an issue if some other glitches or inconsistencies were fixed, such as zombies seeing and attacking through walls or the fact that they run 100mph. But, it is what it is, I'd just leave everything in this matter as is for now.

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As a blood transfusion is a delicate medical operation, it is a gift that it can be implemented by one guy in a forest already. So no, you can't do it yourself. I have no issues with regenerating blood but it must be very, very slow. However as cooked meat already functions to that effect, there is no real need for changes

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Right now hunger has no effect on your character in a positive way other then not starving. That is a poor mechanic. Since everyone wants this to be a real "simulator", allowing health regen is actually the best situation. When your hunger meter is green you should be slowly regaining blood, same with water. This is how it works in the real world, it should have the same effect in the simulator. It means people have to constantly control their hunger and water beyond waiting for them to turn red and then decide to eat or drink.

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Well let me turn that around on you RoboLord. 90% of players cant be bothered to play the game the way it was intended (not the way I want it' date=' but the way Rocket intended). Rather than do it the hard way, they (and you) want it easy. In fact easy is even too hard for them (and you). YOU want blood to fall from the sky directly into your veins with ABSOLUTELY ZERO EFFORT. You say yourself you would have blood regenerate while we are crawling around OR EVEN AFK! What kind of hardcore survival game are you suggesting where a player can fucking go AFK for 7 hours and be taken from the brink of death to good as new? Are you joking? It's a fucking joke what you are suggesting.

Take some time and read about what the dev himself wants us to experience. He wants a brutal and unforgiving experience and that is what he has given us no? Do you honestly think he is going to suddenly do an about face and let us regenerate our lost blood from the heavens while we are A F Fucking K? With absolutely zero effort?

The camp I made was not a "luxury". It was a solo effort that took weeks of hard work (meaning lots of blood, sweat, death and tears). Every single player in this game can have that. The problem is that your "90%" of players can't be bothered to go out and earn it. The hard way, not the fall out of the sky and into the palm of your hand way.

You are fucking mad bro. And in case you didn't notice, so am I.

[/quote']

I'm extremely wondering now if you looked any further then the first sentence in my post. Or even watched the thread as a whole. First of all, its alpha, its being worked on, the intention rocket has is still under development. Second of all, the way it is now blood comes magicly out of freaking pasta and beans! That makes no sence at all! Herp de derp I eat brown beans and i get insta blood. Indeed, blood doesnt come falling out of the sky, you just magicly gain a immediate blood burst when you eat some food, that is not even close to realistic. Third of all, zero effort, what? You need to keep both your food and your drinks in the green to keep on regenerating blood. You still need food and drinks, its just more realistic. Blood from heaven? Let me allow you to explain how blood is created: both white and red bloodcells are created in the stamcells of the red bone marrow. This requires energy, which you get trough food and drinks. Currently, food is like medication, and is more of a blood bag then the bloodbags themselves. This is supposed to be a realistic zombie survival game, and magicly getting X liters of blood when you eat something is just weird.

Fourth of all, (not applying to this threads subject), how the hell do you play this game? I just made a camp without dying once, and only having to kill 3 zombies. I dont know what you have been doing then...

Fifth of all, yes, you seem rather mad.

Sixth of all, I once saw a video of someone lying with 2k blood in a supermarket, you know what he did to get his blood back? He server hopped, collected all the food all the time, and just kept eating and eating untill he was full blood again. Really realistic...

No offense, but I find you rather ignorant of reality.


As a blood transfusion is a delicate medical operation' date=' it is a gift that it can be implemented by one guy in a forest already. So no, you can't do it yourself. I have no issues with regenerating blood but it must be very, very slow. However as cooked meat already functions to that effect, there is no real need for changes

[/quote']

Uuuhm, do you happen to know how such a procedure goes? TRust me, it really isn't a delicate medical operation. Its pretty much the same as getting blood taken by the doctor, of getting a flu shot. They just put the needle in your vein, hold the bag up, and blood flows in. Easy eeh?

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Nope do not like the regeneration. Unless it was INCREDIBLY slow over the course of days to regen said health and only if you're at good food/water/temp as that's what should happen.

As otherwise it does become too "gamey" imo

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imagine if you had regeneration' date=' 25 per minute. Then you stand for a option, you crawl around for 1 hour, having about 1k blood back after you did all the things you just did. [b']Or you freaking afk for 440 minutes = 7 hours (!).

This is what I have a problem with Robo (and what pissed me off). You have suggested that instead of earning my blood back that I get a shiny new mechanic where I can simply AFK and come back in the morning with full blood. Sorry, I won't accept this as a viable option for the game. The current system is not ideal but certainly it's a better option than regenerating blood while you are at work or sleeping.

I could live with your mechanic if I HAD to, but absolutely no way in hell should a player regenerate health while out of game.

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Nope do not like the regeneration. Unless it was INCREDIBLY slow over the course of days to regen said health and only if you're at good food/water/temp as that's what should happen.

As otherwise it does become too "gamey" imo

And food medpacks is not "gamey".


imagine if you had regeneration' date=' 25 per minute. Then you stand for a option, you crawl around for 1 hour, having about 1k blood back after you did all the things you just did. [b']Or you freaking afk for 440 minutes = 7 hours (!).

This is what I have a problem with Robo (and what pissed me off). You have suggested that instead of earning my blood back that I get a shiny new mechanic where I can simply AFK and come back in the morning with full blood. Sorry, I won't accept this as a viable option for the game. The current system is not ideal but certainly it's a better option than regenerating blood while you are at work or sleeping.

I could live with your mechanic if I HAD to, but absolutely no way in hell should a player regenerate health while out of game.

Ok, could you agree with a system like this then?

When both your hunger and thirst indicators are above 95%, the blood regeneration is 25 per minute. Between 85% and 95%, the regeneration plumits to 10 blood per minute. And between 70% and 85% 5 blood regenration per minute.

If either your food or your drinks are below 70%, there is no regeneration. When lets say food is 82%, and drinks 100%, it'd only be 5 regeneration per minute.

This is to still give a reward for keeping your food up, encourages people to find more food and scout around more. But still doesnt effect the game in any dramatic way.

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OPs sight on things is not wrong, but you can't make blood packs be used on yourself, or have regenerating blood, that just goes easymode. The canned foods give a bit more blood, that would be fine, but imo its fine as it is now, if you go solo you'll have it harder, thats what it should be, encourages players to actually communicate with other players instead of instantly shooting them when the profits of going co-op is high. Its not like its impossible to survive solo atm.

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I play solo 95% of the time, and I don't support this change.

It's already unrealistic enough that a gunwound can be healed, even slowly, just by eating a bunch of steak and canned pasta.

Maybe... MAYBE have health regenerate like 50 points per hour. In real life, a gunshot wound in the wilderness is at worst certain death (due to infection, if not outright organ failure) and at best permanently disabling (even a shoulder graze would leave gnarly scar tissue that would ache and affect your strength).

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I play solo 95% of the time' date=' and I don't support this change.

It's already unrealistic enough that a gunwound can be healed, even slowly, just by eating a bunch of steak and canned pasta.

Maybe... [i']MAYBE have health regenerate like 50 points per hour. In real life, a gunshot wound in the wilderness is at worst certain death (due to infection, if not outright organ failure) and at best permanently disabling (even a shoulder graze would leave gnarly scar tissue that would ache and affect your strength).

No, cause instantly healing gunwounds with beans is waaayyy more realistic.

I'm just against the idea of using food as medpacks, and I rather have a more realistic system in place.

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It may not be realistic but look at it from a gameplay point of view:

As it is now:

you actually have to go to places to kill cows or loot beans and actually play the game to get your blood up ( with the added fear of screwing up and get aggro'd while low on blood or have some bandit get the drop on you ) = good for gameplay.

Regen health: eat a couple of beans to get your icon green then go watch some porn while your guy heals up = not good for gameplay.

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no one ever said the regeneration would be fast, everyone is jumping to conclusions upon seeing a regen thread, also as someone added it could perhaps only be while your food and water is green which could be another effective tool to ensure players meet food requirements.

as it stands the only effective way to lonewolf your blood back is as follows:

-find an animal(s) because their meat returns 800

-have a hunting knife to gut

-have a hatchet or have firewood

-have matches to make a fire

-have somewhere indoors to make the fire because idk if it's just me but I can't make fires outdoors

I do like the survival mechanic involved in doing the above process but also feel their should be an added incentive to those who keep their food and water green. Slight regen to the extent they are a bit more durable the next time a fight rolls around perhaps.

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I know instantly gaining blood from eating canned food isn't entirely realistic, but I've always seen it as a method of increasing the speed of gameplay. If this were real life, yea you would have to wait and rest for days (assuming you have the supplies) to bring your health back up, that's realistic. That said, a zombie attacking you in real life would probably do a lot more damage than 80 blood and a little shaking. The point of having instant blood is to make the game continuously playable, keeping the action closer together. Even the sneakiest of looters gets hit every once and a while, especially with zombies spawning indoors, and having to wait days between said lootings because my blood takes forever to regenerate is realistic yes, but it doesn't sound like a very exciting game. Even in the worst of states, an injured player can heal quickly, to keep gameplay going. People don't want to play all the aspects of the zombie apocalypse, just the exciting aspects with some background to hold up the action.

Realism is important in many aspects (Such as combat and movement across the map), but this level of realism would just make the game too tedious. Next step is to force players to sleep for 5 hours of gameplay.

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Make blood bags usable on yourself, and to make sure the co-op part of the game is untouched, I propose this: When using a bloodpack on yourself, you only get back 3k blood, while using it on a other person still gives the full 100% back. This will still encourage coop, but doesnt make the game impossible for solo players.

That sounds good, but also, make it so you can eat raw meat. Regains more blood, but theres a chance that you will get sick from it. I think thats fair...

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Just change the current instant blood gain on food to a slowly regenerating gain? Like the 200 blood of a can regenerate over an hour or so but not more than 200 points. You could also limit stacking of these regenerating effects to 2 or even only 1 to counter mass eating of food to regain blood.

Edited by rev0

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I really like the idea, although I think you should only regenerate health when you are "green" in both thirst and hunger.

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