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[ SUGGESTIONS ] from a slightly deranged psychopath

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I am unaware of specific limitations to the arma engine or game architecture , but have a rough understanding of game theory . i am most excited about Deans mine remarks regarding a stable architectural foundation . We should all thank him if not for this one virtue . 

 

[ SUGGESTIONS ] from a slightly deranged psychopath

 

 

 

+ animals & hunting 

+ hand to hand 

+ items & weapons

+ DayZ easy living

+ environment & sound

+ traps + cading  (force multipliers)

+ *extra thoughts

 

a quick rundown of assembly adequate animals completing a food chain secret .

 

1. ANIMALS & HUNTING 

 

    habitats & territories

northern / interior / inland / coast

 

deer , elk , bear , boar , wolf , 

dog , rabbit , pheasant , 

cow-bell , goat , chicken , horse + wild ?

*freshwater fish & *sea fish

 

*UP NORTH - deer , elk , bear , pheasant 

*INTERIOR - deer , boar , wolf , rabbits 

*INLAND - rabbit , dog , (cow , goat , chicken - or around farms)

*COAST - rabbit , dog , sea fish , 

ponds & streams - *freshwater fish

moving water should be cleaner than stagnant water (unless contaminated upstream)(same gos for carcass in/on pond)

 

actions 1 - wonder / search , eat , drink , hunt , sleep 

actions 2 - alert scan / stalk , stand ground , attack (or) retreat .

 

tracks , trails , feeding grounds , watering holes , bedding areas = times & routs 

roaming territory / hunting territory = maximum distance from bedding area / pack or heard

animal sign = poop* flys / carcass (carcass dragged away leaves blood trail)

blood trails / tracking wounded players or animals / tracking players empty food cans 

wind direction = direction sent travails

 

wild dog / dog's = roam innercity & out skirts (just as hungry as you) praying on the weak & sick .

 

wolves = howling in the night / echoing threw the city / glowing eyes flickering in the shadow of the moon .

or on the mountain ridge /  shadows in the tree line / stalking players :: ground bound snipers !! hunt more at night .

owls hooting at night (AMBIENT SOUND)

 

 

animal parts = meat , hide , bone & "gland's" ( urine or lures ) "which ever you prefer"

act as attractants & deterrents = lures , baits , scents

 

lures - can be bottled & used for :

attracting same species

attracting natural predators 

repealing other animals & predators 

used on person or surrounding area (depending on what ur looking to accomplish)

obtained after a fresh kill or sedated animal

stored in spray or squirt bottles

 

bait - is another attractant :

human food

natural foods = nuts & bears , fruit , wild flowers , carcass , fish

natural foods & traps should be cleaned of all human scent & keep handling with bare hands to a minimum !

animal calls = item 

 

scents - or fear eliminators : 

masking human odors making animals less suspicious of danger (or tracking you !)

consist of (but not limited to) earth Scent's *like dirt , pine , cedar, or even crushed nuts etc.

masking foreign odors like petroleum based products ie. gun oil . for game flow .

 

all animals should always be respected & only dispatched in self defense or for food !!!

humans possess the capability to "know better" therefore revoke all previously stated rights of compassion !!!

zombies on the other hand are already dead & are only present for my ax dismembering amusement !!!

some if not most all humans will unwittingly & inevitably fall into my later category of zombie as my patience for 

them has an extremely low threshold , in this all feelings of remorse or regret will subsequently pass with the bite 

of a chewy cookie & the hopeful thoughts of " maybe ill like the next one more !" nope these cookies taste like crap.

 

 

moving on !

 

 

 

2. HAND 2 HAND

 

RIDDICK GAMES PC H2H system !

dislike saying "make this game like that game !"

 

with this concept will loos 'RM' zoom feature in fighting stance !!!

not with "2 handed weapons" 

 

( Left Mouse = left fist )( Right Mouse = Right fist )

will stop moving to punch / swing / slash

 

W,A,S,D, Q & E + LM & RM = direction of (left / right) attack or block & dodge

W + LM or RM = forward thrust (from left or right hand)

A + LM or RM = left  hook - hack / slash (from left or right hand)

D + LM or RM = right hook - hack / slash (from left or right hand)

S + LM or RM = *(ether front block or upward attack) = uppercut / upward slash 

Q & E = left dodge / right dodge 

Q & E + LM & RM = block left & block right 

LM & RM + W = PUSH (down stairs , out window , over edge)

 

also work with crouching & attacking or use crouching to lunge 

 

in conjunction with a 3rd button (presumably a sprint key) 

can be used to grapple players or zombies 

 

head lock from behind - to choke hold = unconscious = space bar to struggle & brake free 

throws / submissions & disarming or knock weapon from hand / strangulation , just to get hands on !

 

BEING ABLE TO GRAPPLE WITH ONE HAND & STAB WITH THE OTHER 

grappling the barrel of a rifle or shoulder of an ax with 1 hand to strike with the other .

 

kicking ???? interesting but might be overkill even for me !

 

*just trying to pose the idea if there interested theyll look in to it & structure it to best fit game flow .

fingers crossed !!! also hope this will not deter the abundance of firearms & AMA , just a fight chance .

 

 

 

3. *ITEMS & WEAPONS

 

CCW holsters !

concealed carry holsters = weapon undershirt on belt with new slot on paints 

knife sheath = weapon on belt with new slot on paints ( machete / bowie knife ) 

dont know anyone but ninjas that put those things on their backs !

 

need sling to shoulder rifle & ax = rope or long cloth 

ALSO VS DISARMING ? /// PISTOL LANYARDS 

must be unconscious to disarm with sling ? // longer time to transition 2 shouldered weapons 

 

take down M4 rifles to stow in backpack = less space - upper assembly & lower assembly 

quick take down pins / different uppers - calibers ( .50 beowulf & 7.62x39 fit in standard M4 bata mags )

but need different upper receivers = barrel & bolt carer 

 

bike chain = lock - bike / fence - gate (door - with mod) also used to attack "like a lock in a sock" !

signaling mirror = mainly for when helicopters are introduced (if)

whistle = zombie agro ? bandits have you pined in a building ? call in reinforcements. meh sounded better in my head

bean can pot - for cooking 

multi tool = basic mechanical work / weapon cleaning 

fire steel = lasts longer than a lighter but must have kindling

trash bag = week improvised pack / same as burlap minus rope & durability (hang from pack)

book = kindling (EXCLUDING THE BIBLE PLEAS OR ANY OTHER RELIGIOUS TEXT)

books in game - are the game manual = new features or mechanics can be introduced & explained in "in game books" 

1x2 pouch - in pack or on belt holding 4 to 6 1x1 smaller items .or wrapped in a rag .

IR - infrared = headlights / wep light / head lamp

cooking = stews // (tea vs. sick) know they touched on this already 

paint ball guns / mace / spray paint = zombies eyes = blind / drivers windshield (oh yeah 3rd person pouf*)

fly paper - you know why !

chloroform + rag = unconscious therefor willing participant (just going to put you in a sack & beat you like a sack of potatoes) thats all ...

dog-toy's - squeaky squeaky / wind up toys / cymbal clapping monkey toy >in< old house

sling shot  - to orientate zombies attention 

hard knuckle gloves

duck tape & shoo goo = to repair worn boots 

dentist kit - its a game , its not like your going to feel it ?

 

an over abundance of useful crap will help you decide what to carry "i prefer duck tape & kerosene " 

 

 

 

4. *DAY Z EASY LIVING

 

guitar / harmonica / flute / violin / banjo !

shooting practice = setting up cans , bottles , fruit (on - fence , ledge , hill mound)

skeet launcher = shooting clays / throwing clays for your buddy 

dart board / knife throwing board ? PLEAS !

horse shoes / frisbee

boxing gloves (was suggested in dev vid) along with brace knuckles 

drinking games 'cards

 

cow tipping - zombie tipping =) / zombie riding =) / zombie head collecting =)

zombie tag = sneak up behind ,jump in front ,bitch slap face / pistol whip "you have acquired the jogging buddy perk"

FOR THIS TO BE FUN THE SAID ZOMBIE SHOULD "ACT / RESPOND" ACCORDINGLY ! ARRRGU roughly translated WTF !

 

 

 

i do hope you enjoyed this suggestions thread as much as i am in subverting you to my malice .

clearly i am not insane or deranged in any way & would be happy happy to explain my self in game should we ever cross paths . 

 

thank you for your time & have a wonderful day =) loveZ and kisseZ xoxo

damn thats a long post sorry .. open for shellacking.

Edited by Mayhem Smash

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Lots of these have already been suggested to rocket, or he plans on adding them already.

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Could be cool but something is things that i dont like for example that one with grabbing and stabbing, All other thing are pretty cool stuff that should be added

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no grabby staby ? yeah . did not intend to suggest a bunch of combo or complex moves or anything or have that one part in caps , but a foundation of small moves that can be utilized for pure unarmed combat . 

also giving an unarmed person a chance against an armed assailant at close range or close quarters .

 

thanks for the reply 

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