badman85@gmail.com 14 Posted December 28, 2013 (edited) I am unaware of specific limitations to the arma engine or game architecture , but have a rough understanding of game theory . i am most excited about Deans mine remarks regarding a stable architectural foundation . We should all thank him if not for this one virtue . [ SUGGESTIONS ] from a slightly deranged psychopath + animals & hunting + hand to hand + items & weapons+ DayZ easy living+ environment & sound+ traps + cading (force multipliers)+ *extra thoughts a quick rundown of assembly adequate animals completing a food chain secret . 1. ANIMALS & HUNTING habitats & territoriesnorthern / interior / inland / coast deer , elk , bear , boar , wolf , dog , rabbit , pheasant , cow-bell , goat , chicken , horse + wild ?*freshwater fish & *sea fish *UP NORTH - deer , elk , bear , pheasant *INTERIOR - deer , boar , wolf , rabbits *INLAND - rabbit , dog , (cow , goat , chicken - or around farms)*COAST - rabbit , dog , sea fish , ponds & streams - *freshwater fishmoving water should be cleaner than stagnant water (unless contaminated upstream)(same gos for carcass in/on pond) actions 1 - wonder / search , eat , drink , hunt , sleep actions 2 - alert scan / stalk , stand ground , attack (or) retreat . tracks , trails , feeding grounds , watering holes , bedding areas = times & routs roaming territory / hunting territory = maximum distance from bedding area / pack or heardanimal sign = poop* flys / carcass (carcass dragged away leaves blood trail)blood trails / tracking wounded players or animals / tracking players empty food cans wind direction = direction sent travails wild dog / dog's = roam innercity & out skirts (just as hungry as you) praying on the weak & sick . wolves = howling in the night / echoing threw the city / glowing eyes flickering in the shadow of the moon .or on the mountain ridge / shadows in the tree line / stalking players :: ground bound snipers !! hunt more at night .owls hooting at night (AMBIENT SOUND) animal parts = meat , hide , bone & "gland's" ( urine or lures ) "which ever you prefer"act as attractants & deterrents = lures , baits , scents lures - can be bottled & used for :attracting same speciesattracting natural predators repealing other animals & predators used on person or surrounding area (depending on what ur looking to accomplish)obtained after a fresh kill or sedated animalstored in spray or squirt bottles bait - is another attractant :human foodnatural foods = nuts & bears , fruit , wild flowers , carcass , fishnatural foods & traps should be cleaned of all human scent & keep handling with bare hands to a minimum !animal calls = item scents - or fear eliminators : masking human odors making animals less suspicious of danger (or tracking you !)consist of (but not limited to) earth Scent's *like dirt , pine , cedar, or even crushed nuts etc.masking foreign odors like petroleum based products ie. gun oil . for game flow . all animals should always be respected & only dispatched in self defense or for food !!!humans possess the capability to "know better" therefore revoke all previously stated rights of compassion !!!zombies on the other hand are already dead & are only present for my ax dismembering amusement !!!some if not most all humans will unwittingly & inevitably fall into my later category of zombie as my patience for them has an extremely low threshold , in this all feelings of remorse or regret will subsequently pass with the bite of a chewy cookie & the hopeful thoughts of " maybe ill like the next one more !" nope these cookies taste like crap. moving on ! 2. HAND 2 HAND RIDDICK GAMES PC H2H system !dislike saying "make this game like that game !" with this concept will loos 'RM' zoom feature in fighting stance !!!not with "2 handed weapons" ( Left Mouse = left fist )( Right Mouse = Right fist )will stop moving to punch / swing / slash W,A,S,D, Q & E + LM & RM = direction of (left / right) attack or block & dodgeW + LM or RM = forward thrust (from left or right hand)A + LM or RM = left hook - hack / slash (from left or right hand)D + LM or RM = right hook - hack / slash (from left or right hand)S + LM or RM = *(ether front block or upward attack) = uppercut / upward slash Q & E = left dodge / right dodge Q & E + LM & RM = block left & block right LM & RM + W = PUSH (down stairs , out window , over edge) also work with crouching & attacking or use crouching to lunge in conjunction with a 3rd button (presumably a sprint key) can be used to grapple players or zombies head lock from behind - to choke hold = unconscious = space bar to struggle & brake free throws / submissions & disarming or knock weapon from hand / strangulation , just to get hands on ! BEING ABLE TO GRAPPLE WITH ONE HAND & STAB WITH THE OTHER grappling the barrel of a rifle or shoulder of an ax with 1 hand to strike with the other . kicking ???? interesting but might be overkill even for me ! *just trying to pose the idea if there interested theyll look in to it & structure it to best fit game flow .fingers crossed !!! also hope this will not deter the abundance of firearms & AMA , just a fight chance . 3. *ITEMS & WEAPONS CCW holsters !concealed carry holsters = weapon undershirt on belt with new slot on paints knife sheath = weapon on belt with new slot on paints ( machete / bowie knife ) dont know anyone but ninjas that put those things on their backs ! need sling to shoulder rifle & ax = rope or long cloth ALSO VS DISARMING ? /// PISTOL LANYARDS must be unconscious to disarm with sling ? // longer time to transition 2 shouldered weapons take down M4 rifles to stow in backpack = less space - upper assembly & lower assembly quick take down pins / different uppers - calibers ( .50 beowulf & 7.62x39 fit in standard M4 bata mags )but need different upper receivers = barrel & bolt carer bike chain = lock - bike / fence - gate (door - with mod) also used to attack "like a lock in a sock" !signaling mirror = mainly for when helicopters are introduced (if)whistle = zombie agro ? bandits have you pined in a building ? call in reinforcements. meh sounded better in my headbean can pot - for cooking multi tool = basic mechanical work / weapon cleaning fire steel = lasts longer than a lighter but must have kindlingtrash bag = week improvised pack / same as burlap minus rope & durability (hang from pack)book = kindling (EXCLUDING THE BIBLE PLEAS OR ANY OTHER RELIGIOUS TEXT)books in game - are the game manual = new features or mechanics can be introduced & explained in "in game books" 1x2 pouch - in pack or on belt holding 4 to 6 1x1 smaller items .or wrapped in a rag .IR - infrared = headlights / wep light / head lampcooking = stews // (tea vs. sick) know they touched on this already paint ball guns / mace / spray paint = zombies eyes = blind / drivers windshield (oh yeah 3rd person pouf*)fly paper - you know why !chloroform + rag = unconscious therefor willing participant (just going to put you in a sack & beat you like a sack of potatoes) thats all ...dog-toy's - squeaky squeaky / wind up toys / cymbal clapping monkey toy >in< old housesling shot - to orientate zombies attention hard knuckle glovesduck tape & shoo goo = to repair worn boots dentist kit - its a game , its not like your going to feel it ? an over abundance of useful crap will help you decide what to carry "i prefer duck tape & kerosene " 4. *DAY Z EASY LIVING guitar / harmonica / flute / violin / banjo !shooting practice = setting up cans , bottles , fruit (on - fence , ledge , hill mound)skeet launcher = shooting clays / throwing clays for your buddy dart board / knife throwing board ? PLEAS !horse shoes / frisbeeboxing gloves (was suggested in dev vid) along with brace knuckles drinking games 'cards cow tipping - zombie tipping =) / zombie riding =) / zombie head collecting =)zombie tag = sneak up behind ,jump in front ,bitch slap face / pistol whip "you have acquired the jogging buddy perk"FOR THIS TO BE FUN THE SAID ZOMBIE SHOULD "ACT / RESPOND" ACCORDINGLY ! ARRRGU roughly translated WTF ! i do hope you enjoyed this suggestions thread as much as i am in subverting you to my malice .clearly i am not insane or deranged in any way & would be happy happy to explain my self in game should we ever cross paths . thank you for your time & have a wonderful day =) loveZ and kisseZ xoxodamn thats a long post sorry .. open for shellacking. Edited December 28, 2013 by Mayhem Smash Share this post Link to post Share on other sites
nighhawk 41 Posted December 28, 2013 Lots of these have already been suggested to rocket, or he plans on adding them already. Share this post Link to post Share on other sites
attano 10 Posted December 28, 2013 Could be cool but something is things that i dont like for example that one with grabbing and stabbing, All other thing are pretty cool stuff that should be added Share this post Link to post Share on other sites
badman85@gmail.com 14 Posted December 28, 2013 no grabby staby ? yeah . did not intend to suggest a bunch of combo or complex moves or anything or have that one part in caps , but a foundation of small moves that can be utilized for pure unarmed combat . also giving an unarmed person a chance against an armed assailant at close range or close quarters . thanks for the reply Share this post Link to post Share on other sites