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mattldempsey

Server Hopping Hot Spot Spawn Radius

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Simple idea. Certain areas should have a radius of which anyone who disconnects inside of gets spawned outside of the radius next time they connect to a server.

 

ie.

Military Base (South of airfield)

Anyone who disconnects within 1000m of the Military Base will spawn 1000m out of the Military Base in the direction of the Military Base that they were.

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Sorry, but bullsh*t suggestion. It could easily be exploited for combat logging, escaping firefights or zombies. Or just generally getting to your camp in 3 seconds.

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