Daviedavedaver 1 Posted December 25, 2013 I thought of some cool dayz features (even before the actual mod came out) that I´d like to share. Player abilities and role play elements: - being able to jump, climb, parkour,...- farming and other survival (food seeking) skills- being able to craft one´s own armor, clothing, certain weapons and vehicles- emotions- danger of being infected with the zombie virus-> soon death--> player respawns but his corpse with all his gear is now a zombie- tasks---> seeking for a cure of the zombie virus-> rescue of players, ...-> build a vehicle or a base,...- more diverse medical system-> slowdown after healing broken bones--> gets better after a while-> lacking of sleep- being able to capture and lock zombies in Server and Map features: - Voice Chat attracts Z´s- players, animals and Z´s leave tracks and footprints- radio- "safe zones" (similar to the ones in "Nether")-> should be built by players and not spawn on the map by default-> should be expandable and improvable (fuel pump, water pump, better walls,...)-> would make sort of clan wars possible- trading between players and players, trading in general- bigger and more dense/ less open cities-> more diverse buildings (prisons, schools, hospitals, military buildings, office buildings,apartment buildings,garages,...), more small paths, sewerage, subway tunnels- even bigger maps-> united maps (Panthera, Chernarus, Namalsk, Taviana, ...)-> vast amount of players (maybe similar to Planetside 2 or other MMOs)- more diverse and more wide biospheres and landscape attributes (rivers, lakes, mountains, desert,swamp...)- contaminated or infected areas, which can only be acessed safely with a gasmask or sth similar- dynamic weather that affects the game-> Storm, seasons, fog, clouds, ...-> affects Map and the player´s options--> Temperatur de- or increase, floods, frozen lakes and seas, radioactive rain that poisons certain areas, storm that blows away radiation from other areas-> weather "forecast"- more horror elements-> blood, body parts as characteristics of a zombie apokalypse- random "herdes" of zombies (like in TWD)- more diverse types of zombies-> slow, fast, special attributes, being able to jump, climb,...- more diverse types of animals and more common spawn of animals- animals and corpes attracting zombies- more options in customizing vehicles- customizing clothing and armor Share this post Link to post Share on other sites
Korsbaek 1778 Posted December 25, 2013 I'm sorry to tell you, but all of these (Seriously) has been suggested before :( 1 Share this post Link to post Share on other sites
Daviedavedaver 1 Posted December 26, 2013 If this is true, I´m even happier because other people had the same thoughts so the chance is higher that these ideas are going to be in the actual game ^_^ 1 Share this post Link to post Share on other sites
King of kong 1117 Posted December 27, 2013 I disagree with everything. It's not that easy to implement so much stuff into he game on the engine. Also packs would be more realistic and FPS friendly rather than "herdes" Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 27, 2013 I disagree with everything. It's not that easy to implement so much stuff into he game on the engine. Also packs would be more realistic and FPS friendly rather than "herdes"I hope to see natural congregations of Zombies in player in/ out loot spots.Zombies walk a bleeding players path in search of a meal, only to be caught in a tourist trap (like Balota) the better the loot and the more players... the more zombies that come trekking in. Large camps may even find that they have to clear off zombies every now and then. Share this post Link to post Share on other sites
Hosty 647 Posted December 27, 2013 Safe zones Lolno 1 Share this post Link to post Share on other sites