Jump to content

Recommended Posts

After trying to capture a few people to steal from rather than just KOS we have realized that handcuffs are a very obsolete way of doing this. Either the player walks a few steps and hulk smashes out of them (which makes absolutely no sense) or they glitch on him and we can no longer release him once we are done. 
Its evident that realism is the goal of this new standalone so why not treat its elements as such. I have a few ideas to fix this.
There should be different levels of handcuffs - maximum security shackles that you would see on a terrorist taken captive, regular police handcuffs, and some homemade cuffs

Spawns:
These maximum security shackles could be found in the jails at military bases and such (however should be extremely rare)
The regular police handcuffs would spawn in regular jails
The homemade cuffs could be crafted from duct tape or rope or something
Purpose:
The maximum shackles are the strongest of the strong, the player restrained cannot run, use his hot bar, and possibly even enter his own inventory.
Regular police cuffs only restrict the players access to using his hot bar, he can still run and escape if not watched properly.

Duct tape or rope also prevents access to hot bar
Releasing:
To break the max cuffs the player will need a friend with a special tool or a key
The regular cuffs can be broken out of with a hatchet or any sharp item and a key if the cuffs need to be preserved

Duct tape can be broken out of with enough agitation such as the regular cuffs are now.
Thats my thoughts on how handcuffs should be to allow people to become proper bandits instead of KOS blood thirsty savages 


   

  • Like 1

Share this post


Link to post
Share on other sites

They handcuffs now are police handcuffs.

 

Btw.

 

Nobody wants to be left and stuck there forever.

 

Literally

 

Forever until you starve.

Share this post


Link to post
Share on other sites

I like the idea, except they have to have it so you eventually break out on your own. Or else people will lock people up in the middle of a forest, and leave them to sit there for HOURS.

 

Maybe they could implement an animation, or sound that shows that the player is trying to break free, allowing the captors the ability to warn said player to stop.

  • Like 2

Share this post


Link to post
Share on other sites

I like the idea, except they have to have it so you eventually break out on your own. Or else people will lock people up in the middle of a forest, and leave them to sit there for HOURS.

 

Maybe they could implement an animation, or sound that shows that the player is trying to break free, allowing the captors the ability to warn said player to stop.

 

Indeed. It should take a minute or two and you should be visibly attempting to struggle your way out of the cuffs.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×