ProGamerGov 74 Posted December 23, 2013 How would people feel about tranquilizer guns as a way to subdue people safely from a distance? 2 Share this post Link to post Share on other sites
The_Man 393 Posted December 23, 2013 How would people feel about tranquilizer guns as a way to subdue people safely from a distance? Really good. Make them very inaccurate with terrible range. This way...when you see someone with a tranquilizer gun you can rush them and take them out. No one will use it in my honest opinion. Share this post Link to post Share on other sites
larrylongbottom 106 Posted December 23, 2013 I have seen tasers guns in some of the dayzmod servers, Always fun to tase a friend :D Share this post Link to post Share on other sites
vile. 38 Posted December 23, 2013 Actually sounds like a great idea.Make them very slow to reload, with fairly short range and bad accuracy to keep them balanced.Could help to reduce KoS since you could just tranq someone, then cuff them.It would remove alot of the risk of having to shoot people whom you just want to rob but who then panic and do something stupid forcing you to kill them. 1 Share this post Link to post Share on other sites
ProGamerGov 74 Posted December 23, 2013 Actually sounds like a great idea.Make them very slow to reload, with fairly short range and bad accuracy to keep them balanced.Could help to reduce KoS since you could just tranq someone, then cuff them.It would remove alot of the risk of having to shoot people whom you just want to rob but who then panic and do something stupid forcing you to kill them.It would be better if it was realistic. If they choose a real tranquilizer gun and recreated it in game. Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted December 23, 2013 Seems almost necessary. Goes so well with handcuffs, etc. One potential downside is the amount of time a player would be "out" and how you could potentially grief someone by simply hitting them over and over again with a tranquilizer gun, essentially forcing them to logout. It's really neat to think about tranquilizing someone and then kidnapping them to take them to your base or something, but from their perspective that's just like 10 minutes of staring at a black screen that says "You are unconscious." Are they really going to wait that long? Or will they just give up and logout? Some compromise might be necessary, perhaps allowing a player to hear but not see, or see but with blurred vision. Something so it's not just total darkness for many long minutes. 1 Share this post Link to post Share on other sites
larrylongbottom 106 Posted December 23, 2013 The Hero's have ideas about it here http://forums.dayzgame.com/index.php?/topic/157930-suggestion-for-us-non-bandits/ Share this post Link to post Share on other sites
vile. 38 Posted December 23, 2013 It would be better if it was realistic. If they choose a real tranquilizer gun and recreated it in game. Doubt it would make for a very enjoyable gameplay mechanic if you could put people to sleep for a couple of hours...But yea, im sure the devs can figure out a way to make this work, sounds like a cool idea to me. Share this post Link to post Share on other sites
Gandolaf 81 Posted December 23, 2013 Put this in http://cdn2.armslist.com/sites/armslist/uploads/posts/2013/03/15/1267640_01_marlin_tranquilizer_rifle__640.jpg Not realistic,but more fun for everyone: 10 seconds until the effect kicks in, then a blurry sight and slow movement for 30 seconds. Share this post Link to post Share on other sites
frosti 2165 Posted December 23, 2013 Tranqualizer guns? Sounds rapey. Share this post Link to post Share on other sites
desryachri 95 Posted December 23, 2013 yeah if not too OP low range etc.. Share this post Link to post Share on other sites
Guest Posted December 23, 2013 Tranquilisers are a good idea, something to assist in the non-lethal aspect of the game. Given how much of a nuisance it could potentially be, there should be some adverse effects of it. For example, getting hit by it takes a bit of time to knock you down, and maybe makes you sluggish and blurred first.It should keep you down a period of time that allows the attacking player to do what they want - so a minute, two, maybe even three.You should be able to cuff the person whilst they're unconscious - or tie them up if you have rope.It should have a chance of not affecting the player, the player becoming resistant/immune to it, or a risk of killing the player from too much of it.Distance should be a factor, so you can't shoot over a low-medium range, should be a single-dart gun with an 'okay' reload time.Maybe a dart-gun that you can make different arrow points for, Sedative, poison (that maybe eventually kills or makes the player ill/throw up,) etc. Share this post Link to post Share on other sites
exomonkeyman 103 Posted December 23, 2013 Tazer gun! Share this post Link to post Share on other sites
frosti 2165 Posted December 23, 2013 Tazer gun!More like rape gun. I rather be killed then raped For reference see:http://forums.dayzgame.com/index.php?/topic/157524-touched-by-a-bandit/ Share this post Link to post Share on other sites
gibonez 3633 Posted December 23, 2013 Fantastic idea so long as there are more options when it comes to ammo. Would be nice to extract zombie blood and then load a tranq dart with such blood and give players infections. Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 23, 2013 (edited) Would be nice to extract zombie blood and then load a tranq dart with such blood and give players infections. Interesting Idea, But aren't all of us survivors immune to this inflection??? Edited December 23, 2013 by Aussie Bogan Share this post Link to post Share on other sites
RaxUK 61 Posted December 23, 2013 They are available on some dayz mod servers and were a laugh despite being un-realistic. They should introduce this, or a variance of this: 15ft rangeOn hit causes 10 - 30 seconds of unconsciousness depending on taser condition (assume all cartridges would be pristine) Up to two cartridges can be loadedCartridges can be stacked up to 10 per slotUses 9V battery. Full battery good for up to 50 shotsBuilt in flashlight and laser aiming (both would drain battery when in use)Melee fire also available both with and without cartridges loadedNo health damage For more information on the X2 taser read this: http://www.taser.com/images/products/self-defense-products/downloads/x2_defender_product_manual_mmu0044_rev_a.pdf Stun guns or electric batons could also be introduced. Or even cattle prods that can only be found on farmsFull 9v battery allows for up to 60 seconds of electricity2 seconds of consecutive electricity causes unconsciousness for 10 - 30 seconds depending on condition. Stunning an unconscious person will increase the timer up to 30 seconds1-1.5m rangeNo health damage Share this post Link to post Share on other sites
kurokitten 5 Posted December 23, 2013 I think this, or more ideas like this, are wonderful. I'm not a bandit, but I will KoS if I don't feel comfortable about a situation - and unfortunately, most situations that involve another player I don't feel safe about. Having more non-lethal methods of self-defense feels almost necessary to me! Share this post Link to post Share on other sites
tgmoore 31 Posted December 24, 2013 They have them in the DayZ Origins mod. There are also Epi-bolts which revive. Though they are mag fed and semi auto which is a bit gamey. I would support single shot, breech loading pistols and rifle tranq guns with limited effective ranges, say 50m for the rifle and 25m for the pistol. Share this post Link to post Share on other sites
Gerandar 212 Posted December 24, 2013 I'd use them just to get an easier kill, but as for subduing players its kind of silly to let someone in dayz live after youve seen them Share this post Link to post Share on other sites