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moejoe (DayZ)

Profession System

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I had an idea, and would love to hear the communities input.  Dayz Standalone has a very complex crafting system and simulates many aspects of daily life.   But lets face it, how many people in this world know how to medical procedures, work on guns, fix cars, etc.  No one person should be able to do it all....perfectly.    A profession system would allow you to rig up stuff but its not going to be working as if a professional did it.

doctor:   Can use medical equipment on self and others with highest efficiency.  

mechanic:  Can work on vehicles and repair them with highest efficiency.

gunsmith:  Can switch out parts on guns and attach them without damaging them and doing so in a way that doesn't impact accuracy or functionality (less jams).

athlete:  Able to run slightly faster, with less penalty to food and water.

thug:  Starts with the lowest quality pistol with a few bullets and handcuffs.  

All other classes would recieve a penalty when trying to perform the function of another profession.  Example:     A blood transfusion from a Doctor will replenish 100% healthbut when another class attempts a blood transfusion there is a 50% infection rate and only replenishes to 50% blood.  Anyone other than a mechanic that repairs a car can get it only up to 50% durability rather than 100%.

Someone who works on guns that isnt a gunsmith will take an accuracy penalty and possibly damage the gun parts.  


All numbers are arbitrary so don't criticize them, rather criticize the merits of the idea in general.

Thanks
 

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This has been suggested many times.  Rocket has mentioned it might be possible but he wants to avoid skill tree systems and such.  He wants players to have to use real world skills to survive in DayZ.

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Classes is bad idea, game fills limited, just skills would be nice, like finding a book and reading or practice.

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