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Nesuma (DayZ)

Ideas about the condition of items

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Hello :)

I'll just start to list my ideas, if there is anything you don't agree or if something is already implemented, just say something:

1. I dont think that for items like a military helmet/kevlar vest should be completely ruined by one pistol bullet, more like damaged/badly damaged if it was pristine.

2. If you shoot at a backpack, not every item should be instant ruined, i think every bullet should damage 1 or maybe 2 random chosen items.

3. If you've for example 18 5.56 bullets in your inventory, one shot should not ruin all 18, more like ruin 1, badly damgae 2 and "worn" 3.

4. There shoud be a possibilty to seperate the destroyed items from the pristine ones.

5. Damaged food and drinks should contain less food (I think this is already planned, yet buggy).

6. If youve a box, for example the ammo box, it should save the interiors from getting damaged

Hope you agree with my ideas, just show me your oppinion and maybe they will get added one day, when the serious problems are done.

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i completely agree with all of the above.

 

Except i'm a tad confused on number 4.

 

If you have 20 bullets damaged cant you keep spiting the bullets to separate the good from the bad?

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Oh jeah, you're right but i think that it is a bit complicated and needs a LOT of space to split 20 bullets to 20 single bullets to check which one is good and which one is bad

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2. If you shoot at a backpack, not every item should be instant ruined, i think every bullet should damage 1 or maybe 2 random chosen items.

 

Yes they should, because KoS. People are less likely to KoS if it has consequences like that.

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Yes they should, because KoS. People are less likely to KoS if it has consequences like that.

It still has consequences and you can't stop KoS by making it ridiculous useless, if i one shot a person (Is every rifle 1-hit at the moment? Please answer :D) i dont want to accept that i destroyed his helmet his jacked his shoes and his 1 meter large backpack full of steel boxes. Reduce KoS with the amount of zombies like in the mod (Amount from Mod, strengt from SA, already said it in another post), not with such "ideas".

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