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MCRoadkill

Stats for items/clothes/weapons

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Throughout the game you can pick up food/items/clothes/weapons etc.

 

But what I'm missing is the lack of stats that item features, apart from knowing the function of some items with a faint description, i would like to know what buffs i get from wearing a helmet, working gloves or else i could just wear a beanie cap. I expect it protects me from Z attacks in some form, but by how many...i don't know.

 

Then again, different items/clothes should have buffs and debuffs, by wearing a gasmask decreased vision, heavy breathing, get hot. wearing a motorhelmet you get hot/tired very fast when running, same goes with pants and shoes. When is it best to use Wellingtons, use army boots, horking boots, athletic shoes. I would assume when you go up/in a hill/mountain in hiking/working/military boots you get a climbing bonus/buff, when using athletic shoes you get a running buff, when using working boots for running you get a running debuff.

 

wearing a backpack depending on the size of slots and items in them should give you a speed debuff, the more stuff you carry the the slower you get.

 

Eating an apple, tuna, drinking water, energy drink or cola should feature different buffs and debuffs.

Too much sugar intake, you get a buff but after you get a sugar crash or get obese.

 

Wich weapon is better for what purpose, be able to compare weapons stats like distance, accuracy etc, different kinds of bullets etc.

 

and defintly not be able to run indefintly, build in a recover moment to catch your breath/stamina.

Or be able to take drugs and make you last longer but also give side effects.

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