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SpottedBill

Escaping Chernarus

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This is a thought I've been playing with, not really a serious suggestion as such, I'm sure the dev team has plenty of ideas as is. This is more just me wanting to share my thoughts on a possible gameplay aspect that could be interesting in the end-game gameplay of DayZ. So keep that in mind.

Perhaps after scavenging and surviving Chernarus, you might eventually be able to piece together a way to escape beyond the area of infected rule? After all, escape or safety is often the motivating factor in these survival stories. It would clearly have to be something that would take a lot of effort bringing together the necessities for the task:


  • 1. Finding out in-game that there actually is a way to get out. Perhaps finding a very rare document loot from a crashed helicopter with radio transmission details.
    2. Scavenging military intel to find possible exit points for current time period. Exit points should be practically random and limited by time, exact details perhaps only available through the radio transmission.
    3. Establishing radio contact with the outside world on a specific radio frequency, place and time, and receiving a transmission back with more information. A certain frequency would only be usable for a limited amount of time.
    4. Using the information given by the return radio transmission. A specific time and location on the map borders for an exit, perhaps generated for each transmission individually. It most definitely shouldn't be something players could determine and chart out easily.
    5. Assembling a vehicle with enough fuel to reach the exit point and get past the quarantine zone around Chernarus in time.
    6. Aquiring proof that you are not infected with the disease, if player sickness is implemented. You might get a led welcome from the authorities if you have no proof of health.
    7. Arriving to the exit point on the border of the map on time could prompt a ”You have survived” screen and details on what happened if your character actually got out. This way there would be no need for elements beyond the map, it could be handled similarly as a trigger or waypoint in the engine.

The authority (perhaps best left undetermined) holding the exit point of the quarantine would have strict requirements for escapees. Your escape wouldn't be a guaranteed thing even if you get there. They might toss characters with low humanity back into the pit that is Chernarus. Alternatively you could realize that there is no authority left and you've been listening to recorded transmissions. A ”You almost survived" ending, if you will.

If your character actually did espace, it wouldn't have to stop there. You could return as an official of the authority, sent back to find survivors or investigate the events. You could be a resource to those still roaming Chernarus, perhaps performing tests on them to see if they are infected and give them the required documents of health to escape themselves (they'd still have to go through the other parts of the escape process). You would also be a prime target for bandit posses who want the easy way out or just want your pretty outfit.

I'm beginning to ramble, so I'll stop.

That's about it in a nutshell. I suppose it would, essentially, create a way to "win" the game, which I'm not sure is a good thing. Atleast there shouldn't be only one way to "win". Then again, there will be leaderboards and such in the game, so maybe it isn't a completely alien idea. I do think the focus should still be players creating the stories in a sandbox world, but I believe Rocket himself has stated that more complex gameplay elements will be added in later. Maybe something like this would work as one such element.

What do you guys think?

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