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LiamFX (DayZ)

Idea/Concept: Inventory Overhaul

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Immersive Inventory

I've had an idea for a re-vamp on the current (and excellent) inventory system and I thought i'd share it with you guys, see what you think. This is in no way slating the current inventory system, I'm just having a bit of fun with an idea.

Basically it's a more immersive way of exploring and navigating your gear to add a touch of realism and instead of explaining it i've put together a few visual ideas of how it could look.
It's based around the 3D model currently used in the inventory system, except it's more interactive.


1st image just showing the bare inventory screen,

utD08aN.png


VICINITY (2nd image showing items within the 'vicinity' boundaries, instead of a list of items, they are shown around the feet of the 3d model)

bFEMMiN.png



INTERACTIVE STORAGE (In this image, the rucksack is clicked to open it showing it's contents. I know I've not put enough slots in for that backpack!)

7SoVtnv.png



INTERACTIVE STORAGE ITEMS (Pretty much the inspect option in the current inventory system)

KByVrB7.png



INTERACTIVE ITEMS ON PERSON (The weapons themselves need to be clicked on to be viewed)

2D3rUA4.png



ITEMS PLACED IN HANDS (Dragging items onto a hand will equip it)

IYI7ZmN.png



I can't stress enough how good the inventory system is already and what a good job the developers have done, this is purely a rough idea i've messed about with!

Anyone else had any ideas regards to the inventory system?




 

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Much appreciate your effort :D Thanks

 

Although when looking at these pictures i feel lost :/

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The devs have already overhauled the inventory system, so I don't forsee them changing it a whole lot. But I do think it still needs tweeking. For example: the vicinity is a little small. You literally need to be on top of the item to get it in the inventory and items that are on lockers or shelves don't always appear in the vicinity due to this.

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Much appreciate your effort :D Thanks

Although when looking at these pictures i feel lost :/

When you say lost Aussie what do you mean? Do you mean because the inventory screen overshadows real time? It was kind of what I was going for to add immersion... Kind of haha, thanks for your reply!

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When you say lost Aussie what do you mean? Do you mean because the inventory screen overshadows real time? It was kind of what I was going for to add immersion... Kind of haha, thanks for your reply!

Sorry for not explaining,

As far as the background that is fine.

The backpack no problem although i wonder where are the extra slots for your cloths and what your wearing seems unclear.

Is there some sort of inventory system that shows what you have currently in your hands etc.

 

Yeah my response is a bit vague i must admit, I'm just comparing the system we have now to the one you have created...

Anyways thanks for the effort it means  a ton to the community.

Edited by Aussie Bogan

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Sorry for not explaining,

As far as the background that is fine.

The backpack no problem although i wonder where are the extra slots for your cloths and what your wearing seems unclear.

Is there some sort of inventory system that shows what you have currently in your hands etc.

Yeah my response is a bit vague i must admit, I'm just comparing the system we have now to the one you have created...

Anyways thanks for the effort it means a ton to the community.

Well the idea is that you click on a certain element to view it/ it's contents. So if you click on the pair of trousers it'll show the items within it(like my backpack example) rather than a list of all the clothing and items down the side, you see what I mean?

It'd be the games way of 'unzipping' a trouser pocket or 'opening a backpack compartment' rather than picking it from a list down the side of the page.

I hope you understand me haha!

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Well the idea is that you click on a certain element to view it/ it's contents. So if you click on the pair of trousers it'll show the items within it(like my backpack example) rather than a list of all the clothing and items down the side, you see what I mean?

It'd be the games way of 'unzipping' a trouser pocket or 'opening a backpack compartment' rather than picking it from a list down the side of the page.

I hope you understand me haha!

Well explained cheers

Beans for effort ;)

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