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beeman

Get Out Of Here, Stalker!

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This may or may not have been suggested before. Probably not with the detail or considerations I'm about to provide. Either way, I had to share my brainstormin' with the peoples.

Apparently this is really long >__>

People are complaining a lot about bandits. Bandits, devs, regular-old survivors also support these free-form shenanigans. Personally, I like the freedom but hate the number of people who kill people just for laughs or whatever. Those CoD knuckleheads, people cry about 24/7.

Now, I"m not sayin' that I want PvP removed, nerfed, restricted. I don't want scripts that benefit survivors while punishing banditry. I'm not trying to remove all of that freedom that's in the game currenly.

So, what do I want? Clans. Factions. Teams. Guilds. Whatever. Not player-made, no. Something like the stalker games, but obviously without the NPCs(hell, you could even add NPCs later, that'd be interesting).

Basically, the way it would work is...the first time you join any official DayZ server(connect to the DayZ database thing that connects all servers), you're presented with an option. Something scripted but only so that it marks you. Maybe changes your outfit or something. I don't know.

Anyways, say you've got groups like...bandits, duty, freedom, clear sky, monolith. Maybe less, maybe more. I don't care, that's beside the point. You join one. From then on, you will be tagged to that faction. When someone looks at you, it'll read "Bandit (Beeman)" or whatever.

Obviously you'd be less inclined to kill fellow bandits, knowing where that the like to rouse chaos too. But then, some people just want to watch the world burn. Maybe a dude joins Freedom and when they offer to help him out, he kills them all at the meeting point. Sets up an ambush with some of his buddies. Well, from then on, they'd be very cross with him, I'd think. Perhaps to the point of hunting that person down in an organized way.

Additionally, maybe Freedom hates Duty. So anytime you see those toked-up hippies running around, you blast their Freedom asses. Meanwhile, the stalkers swoop in and profiteer off of these battles while they can.

Maybe you start as a loner and after so many hours, the game asks you which faction you wanna join. Maybe you're pestered to join the forums and have an admin put you into a group. Either way, I think this would benefit everyone forever.

There's no rules forcing you to do anything, besides join a player-controlled group. People can't handle total freedom. That's why everyone's paranoid about so much as a single can of beans or a set of bandages.

Giving people a label, even if it means practically nothing, will change their behavior immensely.

Discussion begins now. Sorry for the long post, when I get talkin', sometimes I just can't stop.

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I dont like offered groups. I would however like to see the chosing/finding of outfits you can change, to group up with people of similar clothing. PLayers would form their own groups, wich i some to the sould of this mod. If youw ant those groups, stalker is your option. If you want openworld, play DayZ.

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I don't want to see any kind of automated "application" system to join factions or have the developers create factions. I want to see player-made, roaming factions that have to find and distribute their own uniforms. I want to see factions create their own alliances and handle their own diplomacy and not have it hard-coded. No one wants the game TELLING you what to do but I still see suggestions that demand spoon-fed content like this go up every.day.

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Same for me, the real strength of a faction is the ability to hold together without a "system" to act as a crutch.

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This isn't STALKER. Bandits make the game what it is, it adds the effect of fear into the game. Bandits only KOS survivors because if they don't they will kill them first. This is also a zombie apocalypse, nobody is going to be friendly with each other at all! People should have the right to be what they want, and play how they want to play. That is what makes the mod what it is, people can choose their own path and not have to play a certain way.

TLDR; Groups are dumb, play with your friends and dont complain about bandits.

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If Zombies are more numerous/harder to kill then players become a better source of food, water and other supplies.

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Hey Beeman, I run an anti bandit clan and abide by your faction idea and skins but I think it should be implemented in a less "forced" manner. What I love most in this game is that it's so free. Think about it, why is USA successful and none of the Communist countries? Answer: Free market vs government controlled; which in a way applies to games I play.

A different, possibly better way to change skins is by performing a certain task (or several) for a given amount of times. For example, a combat medic skin for those people who have healed others frequently (probably a modified version of the normal skin with a red cross band would be fine for the sake of uniformity). Another would be a "vigilante" skin, though I'm not sure how that would look, for a person who hunts down a number of bandits. As I've seen on other threads, there could also be different skins achieved through survival time, distance walked, etc. My own personal idea in regards to this is "combination skins" like a bandit who heals his fellow bandits a lot but kills just enough to maintain his negative humanity would get a bandit skin with a medic armband.

Some skins would obviously be mandatory while some you can choose whether or not to be them, which makes sense for bandits and medics, respectively.

Cheers,

SMGH

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Think about it' date=' why is USA successful and none of the Communist countries? Answer: Free market vs government controlled; which in a way applies to games I play.[/quote']

In a free market you are free to trade and come to a payment agreement with me.

While in this game i would just kill you and take what i want if you try to lecture me with the pro US/Free market BS :D

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Think about it' date=' why is USA successful and none of the Communist countries? Answer: Free market vs government controlled;

[/quote']

I just.. I can't... I don't...

My economics degree is crying.

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In a free market you are free to trade and come to a payment agreement with me.

While in this game i would just kill you and take what i want if you try to lecture me with the pro US/Free market BS :D

There is no lecture' date=' just a simple analogy :p . Also, the only idea I wanted to pull from Free Market is the no restraints policy and generally being able to do whatever you want that is normally outside of conventional game boundaries. Neither am I at all "pro-US", in fact my father and his forefathers fought against the United States in different wars over the centuries and I have much to say about the arrogant attitude and ignorance of the average American as well. I am, however, a realist, and you cannot deny that the US is currently flourishing, albeit that it may be in the process of decline in the face of other, more motivated nations.

I just.. I can't... I don't...

My economics degree is crying.

Oh stop it, don't act like it's obscenely preposterous in the world of economics.. at least Libertarians would agree lol (good old John Stossel). Regardless, I am in no way an economist so don't give me too much flak, I was just trying to give some simple analogy that could more or less describe the game, although I probably unwittingly induced some kind of bias in the process.

Anyways, I don't want to start a political firestorm and I'm sorry if I offended any of those left-wingest, anti-American, (insert label that doesn't approve of Free Market for whatever reason here). :D

SMGH

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The problem is that nobody's making factions. Very few people, so far as I've seen, are bothering to organize in any meaningful way.

That's why I suggested tagging people. Nothing's automated, nothing is forcing you to do anything, the only difference between what I've suggested and the way the game works currently is that you'd have a little notation next to your name. Instead of everyone being survivor or bandit, you'd have like survivor, bandit, dragon, comatose, whatever else. The Stalker likeness was just an example, I'm not saying this mod needs to be more like Stalker >_>

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Hey Beeman' date=' I run an anti bandit clan and abide by your faction idea and skins but I think it should be implemented in a less "forced" manner. What I love most in this game is that it's so free. Think about it, why is USA successful and none of the Communist countries? Answer: Free market vs government controlled; which in a way applies to games I play.

A different, possibly better way to change skins is by performing a certain task (or several) for a given amount of times. For example, a combat medic skin for those people who have healed others frequently (probably a modified version of the normal skin with a red cross band would be fine for the sake of uniformity). Another would be a "vigilante" skin, though I'm not sure how that would look, for a person who hunts down a number of bandits. As I've seen on other threads, there could also be different skins achieved through survival time, distance walked, etc. My own personal idea in regards to this is "combination skins" like a bandit who heals his fellow bandits a lot but kills just enough to maintain his negative humanity would get a bandit skin with a medic armband.

Some skins would obviously be mandatory while some you can choose whether or not to be them, which makes sense for bandits and medics, respectively.

Cheers,

SMGH

[/quote']

I laughed so had about your 'free market' nonsense. Read F.A Hayek/Mises, then compare that to U.S government intervention in the economy, then you'll understand that you've not got a free market.

Moving on.

No, I want anarchy in the game. You must organise yourself, without some form of over-head regulating code that ensures you're 'survivor', 'bandit' or 'local slag' I prefer the ability to randomly meet up, ask friend or foe then potentially discuss what to do.

Just came out of a game in UK3. Me and some guys met in elektro, i found an AK and M16, both with a nice amount of mags. He needed help, I led him to the Ak, i took the m16. We met up with some other guys, started redistributing out resources and discussing what next. Next thing I know, we're taking fire and lose a few men. Had we known there was bandits around, that'd have completely ruined the panic once you hear those shots being. We all fell to the ground, asking where the fire is coming from, asking who's down. The surprise lead to the awesome situation we were in. Had we known, we wouldn't have had that same experience, instead we'd probably have been reluctant to even consider forming a small band of survivors.

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Some peoples have those grand visions of presence of powerful factions, but do not realise what kind of logistic you need behind this kind of organisation.

My question is, why would we need large factions, or even "official" factions. There is only 50 peoples per server, the current group format which is 2 to 5 players seems to make enough sense for a 50 peoples cap (with the rare exceptions of huge friend groups)

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Actually, I believe the bandits aren't the CoD fanboys, they're the ones killing all the CoD fanboys who think they can just walk into Elektro and 360 No-scope triple collateral everyone.

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Jumping on the bandwagon of suggestions here.

Instead of groups, why not just change your name? :V Legacy (HerpyDerpGroup)

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The problem is that nobody's making factions. Very few people' date=' so far as I've seen, are bothering to organize in any meaningful way.

That's why I suggested tagging people. Nothing's automated, nothing is forcing you to do anything, the only difference between what I've suggested and the way the game works currently is that you'd have a little notation next to your name. Instead of everyone being survivor or bandit, you'd have like survivor, bandit, dragon, comatose, whatever else. The Stalker likeness was just an example, I'm not saying this mod needs to be more like Stalker >_>

[/quote']

There are people making factions, clans are playing together, running organised groups, building bases and maintaining vehicles - some even creating ranking and command structure. Your not looking hard enough :/

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The factions wouldn't enforce anything. People would still be free to loot and pillage whatever, whenever, wherever they choose. It would only give people something to think about when pointing their crosshairs at another person in-game.

Anyways, I know people are playing together. I play with two of my friends almost exclusively, we use TeamSpeak to talk to each other. But that's beside the point. If we were to see in our travels someone from the clan "Gorgutz' Krew!" or somesuch, we'd think "man, what a cool cool guy". Especially if we were part of the same faction. That person may then turn around and wipe us out. How unfortunate.

But overall, it'd guide peoples' intentions in a way that complete openness can't. I only suggested this because soooo many people are complaining about banditry. I don't care about it either way, but figured I'd throw a suggestion out there that doesn't force anything on the player or regulate them in any way other than putting a little tag next to their name.

I thought that would be reasonable enough ;P

But it's obviously a horrible idea and I accept that. Continue on >_>

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